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Everything posted by NancyGormezano
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You can render everything together and have a mixture of styles, no need to have separate renders. In the chor, change the short cut to model/surface properties/toon lines and toon shading such that: 1) toon line width for the POD = 0, and the toon shading method = standard. 2) toon line width = whatever you want (1.5 is default), and toon shading method = toon, or whatever you want for your character and other models In the camera, set toon render = ON (no override) That's what I did for this quick test (leopard is toon line width = 0, toon shading method = standard)
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Put up some halloween decorations today
NancyGormezano replied to johnl3d's topic in Tinkering Gnome's Workshop
Oooo..that's cute! -
I was not very successful with snap to surface (but I tried awhile back) - but: 1) I suspect the model that I was trying to snap to did not have a dense enough mesh, and 2) I believe I was a little bit more successful (it's been awhile) when I tried to snap patches (4 cps) rather than just one cp. And 3) perhaps it worked better in the chor (rather than modeling window, or pose?) - with the model being snapped to was imported as a prop, maybe? As I said - I can't remember, as I became impatient, and really didn't have a use for this, other than trying it out. At some point I thought I might want to model a rough 3D rotoscope model first in A:M (made of spheres, primitives), and then use that to guide my modeling for a more detailed model. I didn't/don't have any high density polygon models that I wanted to bring into A:M from any other program, as it seems that's what this feature is more suited. s2s did seem very touchy to me.
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Oh my goodness, sorry to hear you had surgery Rodney - but very glad to hear that it's over, and hoping you are well on the way to mending. Heal & feel better fast!
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Ah yes, that is better. I added a 4th example up above to show the difference.
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I do not have a problem with environment map in 17g-32 or 16b-32 (PC) Whether the reflection is calculated correctly, I can't say - but it seems to work the same in both - doesn't look like a decal to me. Perhaps you did a projection map instead? EDIT: example 1: environ material only example 2: environ material plus reflectivity (100%) applied to group example 3: environ material plus a decal (0%reflectivity) example 4: environ material, decal and Global axis ON (material)
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punch babies in the face
NancyGormezano replied to thefreshestever's topic in Work In Progress / Sweatbox
I can't view this...I can see the beginning up to after the doors opening, but then I get a message that my quicktime player needs some component and directs me to this page: http://www.apple.com/quicktime/resources/c...ubtype=6161636c Which component do I need? The movie also hangs my browser and does all sorts of weirdness with my video card. More than likely some of my problems are because I am using old QT player (7.6.9) and am reluctant to upgrade because then I would have to repurchase QTpro (which currently works fine for what I need) From what I saw: I want to see MORE. This looks terrific. -
punch babies in the face
NancyGormezano replied to thefreshestever's topic in Work In Progress / Sweatbox
That is soooo great looking! -
I run TSM2 on ver16b-32 (win xp pro) but I am pretty sure it will run with win7 (Robert does it I believe)
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Ooooo...me guste Espana! Lucky you, it's a wonderful place. At one time (and they may still be doing it), Spain was offering automatic citizenship to Sephardic Jews: Jews who's ancestors were kicked out during the Spanish Inquisition. My ancestors are believed to have been from Gormaz originally, but went to Turkey (500+ years) until they immigrated to the US cerca 1910. I fantasize about reclaiming the castle! (hah! more likely the hut). You do not need to remove IE, but you should set Firefox to be your default browser (after downloading, installing). I believe you can specify that during and as well, after installation. But I can't remember where that is set.
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I've seen these before and I've said it before: GREAT! very inspirational. So I guess I've said it again!
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punch babies in the face
NancyGormezano replied to thefreshestever's topic in Work In Progress / Sweatbox
Looks great! - Evil idea! But just don't go punching any cats in the face. That would be a bit over the top. -
I suspect this is a matter of computational resolution error. Perhaps it's the combination of klieg light computation, in combination with peculiar/odd angles for both camera & klieg, as well as having a particularly long box with long faces. I shortened the box length/height and the jitter goes away, on my computer. (17g-32PC). Or perhaps you can add faces to the box along the length, so that the computation might work better? I did not try this. Perhaps you can work around this? ShorterHoejhusspline_jitter_report.prj
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I agree, makes me smile!
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Whoop! whoop! Time to do whatever you want! whenever you want! You will learn to hate weekends, when everything is more crowded. You will love mondays once again! Good times, yes indeedy! Congrats!
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Yes I very much liked that too! I've never been able to figure out how to use distortion box sucessfully (seems like sometimes it works, then it doesn't) Can you share how you did it?
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I'm with her. My thoughts exactly. More likely, I'll bet she was rushing back to the dorm to watch the daytime soaps. Not me of course...OK, OK!...With only 1 TV, what else could I have done, besides get hooked? I'm cured now.
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A Star Trek satire is mostly a boy thing. What sort of things do girls like to see satires of? I have no idea. All I can speak to are my preferences and guess at the preferences of some of my women friends (which aren't always the same as mine). I definitely can't speak for the younger crowd of girls growing up today. BUT I love satire! but I don't care for parody in general (as I found out, by googling the difference). To quote one website: I think that places "The Stalled Trek" in the parody category. I am not a rabid fan-girl of any piece of art, etc. I can enjoy the art, but I don't have posters, action toys, etc hanging around at home. I am not a fan of Star Trek, sci-fi, vampires, zombies, horror movies, nor...um...er...here's a little secret: animation in general. I like to DO animation and dabble in it, but I don't necessarily like to watch it, especially full length features of animation. The only ones I have enjoyed were "Ratatouille", "Mary & Max", and "Cinderella" (nostalgia probably, since it was my first one). Must be others, but none rise to the surface at this moment. So I love Monty Python, Woody Allen comedies, SNL, Jon Stewart, Big Bang Theory, mockumentaries. I enjoy stand-up comedians who make fun of themselves as well as making social commentary. I enjoyed MAD growing up, but grew out of it. So to sum it up: I might enjoy a satire/mockumentary that might be: "Aging Old lady geek, wearing tiara, cinderella costume and carries magic wand, interviews aging geeks who attend Comic-con, and dress up as superheroes and dominatrices". Worlds would collide, no one gets out unroasted.
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There is no doubt about it, you can be proud of it. Unfortunately, I am not your audience, so most (all?) of the jokes were lost on me. But I marvel at the effort that went into this project. It is my experience that the process of doing/learning and becoming proficient in anything, including animation, is more satisfying to the doer than the observer, and that includes Pixar, disney, etc. You might find that there is more of a paying audience for teaching others how to do their own projects. Your quick start illustrations for A:M were outstanding. Perhaps you could use these Trek puppet/characters and maybe some of the Wobbly dead ones in tutorials (animated, or illustrations), and perhaps your tutorials should be aimed at other subjects (besides A:M, besides animation). For example purposes only: Gardening, cooking, piloting aircraft, math, plumbing, baby sitting, living cheaply, brain surgery, etc - you pick the subject. Make them ridiculous, or make them truly informative? But of course, always humorous. I couldn't resist putting in my 2 centavos, but I also expect to see the response with a link to a youtube video of Ol' Blue eyes singing "my way"
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uhhh...ummmm...uh...Nope. I don't think I really did figure it out (above) because I just noticed that the screen capture I posted above, was not showing the properties for the frameburn post effect...just for some unnamed post effect ....so I tried again to recreate the problem in 17g: Seems like with 'show property triangle' checked: the font scale property does not immediately show up (in the property panel or PWS) for the frame burn post effect. It shows up only after I expand the property triangle in the PWS, then it appears in the property panel and in the PWS. I think it was a matter of screen refresh/redraw for my PC Good approach! Start simple.
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Yup this is a weird bug, & I could make it happen on my PC (17g/32)...but there is a work-around. Uncheck "show property triangle" in tools/options/global for the scale to show up. But first delete the one you created when show property triangle was checked. You will most likely have to recreate the frameburn post effect for it to show up (17g PC) - Also- In my QT player I can change the time display to show the frame number (from standard), by clicking on it - perhaps that's not available in your QT player? and/or perhaps I have an old player? EDIT: Forgot to say - the swinging looks good! Just a little stiff in the chains. Maybe some lag, or dynamic constraint could help loosen the chains up?
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My first approach would be to model the finished shape: probably using a spiral path, a circular shape (for the cross section extrusion) and the plug-in sweeper, with minimal number of cross sections. Then I would attach a bone for every resultant spline ring cross section, and use the original path and a path constraint and ease (for every bone), starting them all at 0%, and ending them at the appropriate % for the cross section (eg last one would be at 100%, one before that at 90%, next 80%, etc) (EDIT: now that I think about it, you probably could get away with just modeling a straight tube with appropriate # of cross sections, and just constrain each cross section to spiral path)
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Hi - I tried a few things using cylindrically mapped decal with 2 different patterns (already had these images). I varied the repeat counts for the images so that you could get the idea of how the varying the displacement % and repeat count works. You would have to monkey based on what image you used, and what appeals to you Hope this helps some. EDIT - added new image to show example of grayscale image used for the color, displacement and spec size, cylindrically mapped in same decal container, different repeat count, different displacement %