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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. It doesn't look bad. It's hard to tell because it's very dark. Also, a shaded wireframe would help even more. On the superficial end, it could use some specular highlights.
  2. LOL! I'm glad you're using AM as your 3D software. Thanks for the tut John! I often wonder if the poly modifier could be used dynamically to make background trees (in this case) less detailed. Then as you get closer to them, they become high poly/patch.
  3. What I got was that she became so involved in the story she was writing that it was like she was in it. Maybe?
  4. Nah, it's cool. I'll finish the current action with an old Thom version and use the new one for my next actions. Cheers.
  5. That's certainly unique. A fine achievement.
  6. Yep. It does the job well.
  7. Thanks. So did you change the action? Will I have to do the same with the other actions I made?
  8. It's coming along nicely. Good job.
  9. KenH

    Stolen Child WIP

    You know, I've never looked in on this thread till now. Not sure why. But I just wanted to add my support for the great work you're doing.
  10. Looks good. I'd love to see a tutorial of that if you ever get a chance.
  11. Yes I missed the last post. Here's the action.... action.zip
  12. So....is the christmas tree in the plane? Also, shouldn't Kong be reflected in the chrome?
  13. That last update broke the actions I made with the previous updates...
  14. Great model Santo. I think Trajce is right in that you might get what you want with BitMap Plus. Do a search of the forum to get it.
  15. Huh?!? I just noticed. Is that curly hair image determining the shape of the hair? If so, I didn't know you could do that.
  16. You might make the changes on a copy. I'm sure you could use this one to make something else too.
  17. You can really see the five point patches on her face in that third one. Dagnabit. Not as obvious in the previous image though.
  18. Very nice. His legs seem abit too long and maybe the head is too pronounced where it joins the neck. Head might be longer and thinner also. Also, the back end should be a gentle slope.
  19. Very nice. His legs seem abit too long and maybe the head is too pronounced where it joins the neck. Head might be longer and thinner also.
  20. He's a good start. Abit strange looking, but it takes all sorts! Are you going to animate him?
  21. Nice work John! I'll have to get back into z now.
  22. Quality work. Quality. The blood looks a little black no?
  23. Great work guys!
  24. I'm just looking at the pattern in the window. There seems to be some purple colours. But on the bed, there doesn't seem to be any.
  25. You might be onto something with that cloud. I wonder if it would work in cloud-like shapes.
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