
KenH
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Everything posted by KenH
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Here it is rotated. Looks good too. Just the leaves and straggly ends to add now. I've also been thinking about adding 3 big jungle leaves to the back of the chair, but I can't think of the name of them. You know the jungly sort of leaf I mean.... PS I also extended the front of the base so there's room infront of the seat to step up.
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Thanks Rodney. I've added a ladder....I'm leaning toward this design. But it's easy to put the ladder in the other model. Anyway, I think I've just got some vines on the seat and vine detailing left to do.
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This image has the camera at about 5 feet 6 inches. It will give an idea of the height of the throne. I rounded out the top of the base for the seat to sit in. Also, I came up with two styles at the top of the seat. The first seems abit more rough and ready (loon style?). Will let me know which you prefer. I also thought it would be cool if there was another structure beside this that held the Kings accessories....instead of just putting a "shelf" on the throne, it seems the loons would build a whole other structure to do a simple job. Edit: This is how I see the seat from the drawing. It's more of a perch than a chair....the chair is at an angle and has more of a back to it. I like the perch idea best.
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Yes, I'll keep that in mind at the end. I was hoping materials would help with some of that.
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Good ideas! I had a re-think and made another model. It's smaller and more sturdy looking. I think it resembles the image more. I just added a few extra slats at the front for a floor. On to the chair now!
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I went for a low patch vine. This is what I make of the base. I guess there should be some sort of "floor" so Bal doesn't fall through the gaps. Don't know what they'd use from the forest for that though.....
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I'm starting to model Bal Loons throne based on this image: Throne I'd like to try and keep the patch count low so I'm trying render as lines. Should I go this route? As far as I can see render as lines doesn't seem to cast shadows. Also, there's that problem of the thickness changing depending on how far your viewing from. Any recommendations?
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Looks great! They'd make perfect vines for the TWO project!
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The only concern I would have is the length of time it takes to install relative to the 2001 rig.....for newbies. Otherwise, it's a dream to use.
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Yes, the dust looks great.
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Give me an email and I can host it for you.
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Seeing as this is becoming the new AM standard rig, I hope we won't be just ditching the 2001 rig. Maybe this could be called the "Sqetch" rig and the 2001 rig changed to the "simple" rig. Leaving out dates as names means it's less inclined to look dated in a few years.
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Take a screenshot of your displacement map (as a colour map above your sea plane). Bring it into photoshop and add a gradient map fading out the waves to the horizon. Save and re-decal it as a displacement map on your sea model. Probably not the best way though.
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Are you using multipass or no?
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The talented Andy Gibbons has generously donated another model to the AM Community. He's asked me to host it. You can get it here: Afro Man
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Film Still from Stop-Motion/CG film...
KenH replied to Dascurf's topic in Work In Progress / Sweatbox
Looks fine apart from the edges. -
I can't find it either. Incidently, your contact address on the site gives me a failure message back.
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Very "pro" looking. Are the ridges on it modelled in geometry? If so, they could probably be bump or displacement maps. Too late now though I'd say. You could model bits of the model in other windows and then bring them into your main model window to try to reduce the strain on the computer.
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Snazzy! How was the process? Painless? What price?
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for all your old shredders out there...
KenH replied to Slipin Lizard's topic in Work In Progress / Sweatbox
Ain't nothin wrong with that. -
Wow! You've really grown into AM. Great work.
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Cluck cluck. That came out all white. Seriously, excellent animation. You should be helping out on TWO.
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Yeah, love the materials too. Maybe the plastic is abit too perfect looking though..Also, it's too thick for my liking. I wouldn't have such a bulge in my pocket! Perhaps something beside it would give a better idea of it's proportions.
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Nice spikes. Are they geometry? There looks to be too many on the cylinder compared to the drawing. But it's not that big a deal. The belt could be difficult to do....in animation anyway. Keep us posted. What are you doing reading this? Get back to work!