sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,726
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by johnl3d

  1. eyesockeguy.mov beyesocketguy.zip
  2. newlogo.mov
  3. sweeptree.zip
  4. wiredragon.mov wiredragon.zip Okay now we have a dragon ...enough of this for now background free from renderosity site this week not included
  5. general idea came from this link I posted on facebook http://owni.eu/2010/12/15/still-life-bent-objects/
  6. okay is it a wire_dog or wire_saur wiredogsaur.mov wireone.zip
  7. groundhogday.mov groundhogday.zip Based on the weather today he would not have been able to get out of the hole in the ground over a foot of snow covered it
  8. Almost there just some fine "tooning" and /or tweaking new8e.mov Thanks for watchiing
  9. Played a little with the TSM and rigging decided will need a little more time than I have in one evening will also have to add a few more things to the model so he can blink his eyes and get a mouth control but for your enjoyment from this rough attempt here is something to watch 1stattempttorigwithtsm.mov simple action repeated 3 times while rotating model which will explain the jerking wiggling some bones into place with the rig not as easy as I remember ................................... found out what I was doing wrong getting close now
  10. This may take sometime so I threw in a couple of bones and added a sound just for fun quicktrial.mov
  11. Any suggestions on which rig to use on this ....an area that usually take awhile at least for me now with a little color
  12. happpyy birthhhday AAArgh
  13. getting closer have to add some color / decal detail
  14. Happpy bday Matt
  15. Good suggestions everyone will do some tweaking as time allows okay so far rotated hands ,straighten legs , some other small tweaks
  16. Now to tweak shape and many a few details then rig and get the right look. I thinking of rigging legs and feet as second set of arms/hands since they will be used different then regular legs any ideas welcome on model rigging etc
  17. getting closer tail and tweaks adding and adjusting splines then rig and ""decorate"
  18. got a body and start of arms and legs ..no tail yet also did a quick "color" version..body needs shaping but will wait to hands and feet and tail are in place thanks for the comments
  19. something like that
  20. Saw a monkey image on internet and trying to replicate what I saw ....so far seems to working ...the hands and feet will be the next really hard part I think ..and a few small detail like the nose holes etc. Not sure about becoming a modeler but figured I should try again...
  21. started from the top ...
  22. Great model and sketches always in awe of the models that get produced with talent like yours
×
×
  • Create New...