sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,726
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by johnl3d

  1. The use of the same material twice is so the colors and the displacement follow each other check the materials and you'll see usually the second one shows a displacement value ... then in the chor I vary the position of the material by moving both in this case in a z direction but it could also be rotated moved in x and /or y direction
  2. dblue031.zip
  3. Nice Robert...
  4. this is another approach using an animated material on another shell over the planet newcolorplus.mov newcolorplus.zip
  5. tried volumetric steam varied color swirl ... planetsteam.mov
  6. http://www.hash.com/forums/index.php?showtopic=41325 just posted this recently in Tinkering Gnome or here is another version I just played with with the animated material changing speed and direction newcolor.mov newcolor.zip
  7. similar to this http://www.hash.com/forums/index.php?act=a...st&id=58947 with different colors
  8. bflock.mov flocktest.zip
  9. waterlamp.mov waterlamp.zip
  10. experiment1.mov experiment.zip
  11. I know it needs tweaking but my free time is limited...10 hour days ...that limits creative free time slow the project is there to tinker
  12. laval1a.mov lavalamp.zip
  13. great !!
  14. should here is quick trial laval.mov laval.zip did mini render because of time
  15. Great work and talent
  16. bubble model has issue just playing with an idea bubbleinballoon.mov bubbleinballoon.zip
  17. tweaked this a little and tried some material settings cardelastic.mov cardelasticathalf.mov cardstw1.zip
  18. okay sorry misunderstood
  19. Thanks and yes it was cloth, string was small circle swept over line drawing, the swept item copied and had cloth applied then simulated.. this was quick test and I agree Robert more patches would have reacted better
  20. string.mov another idea quick test...has issues
  21. Yes you name the groups exp_1 etc then build the rebuild model and then it will " explode" or "break" on group
  22. cards.mov needs settings adjustment cards.zip
  23. Great Stuff
  24. Great idea
  25. Okay I redid the model so I could get a rebuilt explode model and changed the gravity pull to have it fall slower when newton applied Used material effector to get the rust this is quick run not sure why all the pieces did not flow but that could be fixed hope this helps locktest.mov locktest.zip
×
×
  • Create New...