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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. decal is what type of file ? jpg tga .... one decal for whole trunk ?
  2. inside17.mov inside17.zip
  3. cloth17.mov cloth17.zip needs some ..a lot ...of tweaking
  4. Had initial issue with sprites on beta had to crank up the number to get any to appear but here is first test founttest.mov test17.zip
  5. I had trouble with sprite this week after installing the beta not sure if its related
  6. Got this error starting 17
  7. 2 planes with cloud material (sine) animated with balloon model cloudy.mov
  8. newguy.mov newguy.zip this was on my old website
  9. Tried to have a flock of clouds that would emit fluid , or sprites or streaks or be hairy ..... does not work ...ignored the particles
  10. Looking at some of my bookmarks I thought these might be of interest will post more later http://users.hol.gr/~sogou/animaster/expressions.htm http://www.pixelburg.com/am_materialtest/ http://www.colins-loft.net/tutorials.html http://garycmartin.com/
  11. Was wondering why it was so warm today ...too many candles on the cake .... Happy Birthday
  12. Yes it is very sensitive Thanks for reporting it tried another set up lightedswarmflare.mov lightedswarmflare.zip
  13. lightedswarm.mov lightedswarm.zip
  14. flowermat.mov flowermat.zip
  15. johnl3d

    ALBBY

    Great animation
  16. simbiotanimmat.mov simbiotanimmat.zip this is using simple simbiot material used as in prior samples simbiotcombined.mov simbiotcombined.zip this uses two simbiots a attributes for sine material
  17. mattests.mov if you right click and save it then when you start it ctrl L will loop it mattests.zip
  18. http://www.hash.com/forums/index.php?showtopic=41366 another example this time moving material up then down and having the displacement go up then down
  19. sample.mov sample.zip
  20. The use of the same material twice is so the colors and the displacement follow each other check the materials and you'll see usually the second one shows a displacement value ... then in the chor I vary the position of the material by moving both in this case in a z direction but it could also be rotated moved in x and /or y direction
  21. dblue031.zip
  22. Nice Robert...
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