sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. johnl3d

    Shower

    Not sure want you want here's quick idea dtest.mov dtest.zip
  2. I'm sure glad I have friends like these two
  3. Nancy this is where the change occured w
  4. If anyone would like to get an action based on the sound level of a .wav file to control a pose let me know on this post simple sample star.mov
  5. Seems someone made some changes to a certain area's picture
  6. You set up a percentage pose that you want controlled by the wave file: then you load wave file designate model and pose play the wave then save the action :then apply the action to the model in the chor and it will change the pose value based on the volume of the sound here is one example from 2004 amplitude2a.mov original instructions
  7. Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume
  8. Great Matt nicely done as always
  9. Converting .eps (Encapsulated PostScript) to .ai (Adobe Illustrator) You may get away with simply renaming .eps to .ai
  10. I've just been "tinkering" since 98 so had a headstart
  11. scaled down material and animated it a little reftest1.mov reftest.zip darktree material below HickoryFlooring.zip
  12. Will work idea some more tonight since no MOT mandatory ot then will post project
  13. 30 minute attempt not done reftest.mov
  14. ptest.mov unfortunately basing key strokes on sound volume not real great ptest.zip snd file not included grabbed part of u-tube item
  15. volbounce.mov volbounce.zip Dust on small dynamic spheres
  16. still playing plighttest1.mov
  17. Yes Matt will post project after I get it further along
  18. from sprites to hair testing some ideas microbe.mov the camera is aimed at model so it is moving around but appears to stand still microbe.zip project file and image
  19. I did this at the last minute when I was playing with displacement maps then added the ship and robots and entered the results... anythinggoes1.zip this should have the map and all models
  20. Just remember that changing sprite imade and colors can cause different effects spritethingabstract.mov spritethingbluebub.mov 5bub.tga abstract.tga
  21. can post project if anyone is interested must confess used some models from data from am stuff
  22. different colors etc spritethingblue.mov spritethingblue.zip
  23. spritething.mov spritething.zip
  24. another idea altsmoketest.mov altsmoketest.zip
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