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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. If anyone would like to get an action based on the sound level of a .wav file to control a pose let me know on this post simple sample star.mov
  2. Seems someone made some changes to a certain area's picture
  3. You set up a percentage pose that you want controlled by the wave file: then you load wave file designate model and pose play the wave then save the action :then apply the action to the model in the chor and it will change the pose value based on the volume of the sound here is one example from 2004 amplitude2a.mov original instructions
  4. Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume
  5. Great Matt nicely done as always
  6. Converting .eps (Encapsulated PostScript) to .ai (Adobe Illustrator) You may get away with simply renaming .eps to .ai
  7. I've just been "tinkering" since 98 so had a headstart
  8. scaled down material and animated it a little reftest1.mov reftest.zip darktree material below HickoryFlooring.zip
  9. Will work idea some more tonight since no MOT mandatory ot then will post project
  10. 30 minute attempt not done reftest.mov
  11. ptest.mov unfortunately basing key strokes on sound volume not real great ptest.zip snd file not included grabbed part of u-tube item
  12. volbounce.mov volbounce.zip Dust on small dynamic spheres
  13. still playing plighttest1.mov
  14. Yes Matt will post project after I get it further along
  15. from sprites to hair testing some ideas microbe.mov the camera is aimed at model so it is moving around but appears to stand still microbe.zip project file and image
  16. I did this at the last minute when I was playing with displacement maps then added the ship and robots and entered the results... anythinggoes1.zip this should have the map and all models
  17. Just remember that changing sprite imade and colors can cause different effects spritethingabstract.mov spritethingbluebub.mov 5bub.tga abstract.tga
  18. can post project if anyone is interested must confess used some models from data from am stuff
  19. different colors etc spritethingblue.mov spritethingblue.zip
  20. spritething.mov spritething.zip
  21. another idea altsmoketest.mov altsmoketest.zip
  22. tweaked a little this is shaded render smokefog1.mov smokefog1.zip
  23. smokefog.mov smokefog.zip to speed it up this is shade render version smokefogshadedrender.mov
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