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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. great looking charcter
  2. Had to adjust something in photoshop then started to tinker
  3. this is based on the tut found by Robert just my rough tinker ctestnew.mov warning the project has settings tweaked to look better in the chor window as apposed to model and has a few issue that need to be tweaked ctestnew.zip
  4. cloth flame with animate material ctest.mov ctest.zip see below
  5. this is first test of the idea bflow.mov bflow.zip
  6. Had more time and less job stress then so could get bigger projects (tinkerings) done
  7. Some nice work wish I could do that
  8. And the revised pdf Matts_chrome.pdf
  9. Nice ..Mr Poe would be impressed
  10. Nice Matt Instructions in pdf format attached further down chrome.pdf
  11. The settings of the material to get the plasma effect could enhance the glow effect as well as adding them to the glass as Robert suggested
  12. will have to check not sure have you tired anything \\quicktest spritetest.mov looks like sprites started later (emission rate changed after 30 frames from 0 to 100 percent to 0) synced with original sprites sent out 30 frames earlier
  13. robotta.mov testrobota.zip materials available here http://www.darksim.com/html/download_simbiont2.shtml
  14. v17planet.mov played with this early but did not post
  15. Spent about 2 hours trying to get this simple idea to work and needed hair to be controlled by a pose to turn petals on at the end but did not work but the thought is still there earthday.mov
  16. nice Robert is cloud still being generated when popping occurs
  17. Next Robert will present the multilayer cheese burger...
  18. lostinspacethom.mov lostinspacethom.zip
  19. if you haven't played with the sine combiner with 3 octaves it makes great clouds cloud17.mov cloud17a.zip
  20. More...More !!
  21. tried 2 fluids in bowl v17fluid.mov has a little green tint in spots
  22. Here are some of the tests named by material used coolcycle.mov creepy.mov plague.mov coolcycle.zip needs this CoolCycle.zip
  23. Now if we can get the colors to mix where they hit....
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