sprockets buildings buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich A:M Composite Kaleidoscope
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
  • Posts

    7,777
  • Joined

  • Last visited

  • Days Won

    206

Everything posted by johnl3d

  1. found an old sprite.tga and tried to bounce it in a tube justas.mov
  2. under forces there is bend_type lightest no_bend next angle_bend next spring_bend middle is default everything else the same drip_bendtype.mov
  3. Lightest color less friction test render drip.mov
  4. lots of tweaks including friction stiffness etc just trying to understand how they react
  5. nice car gene . john
  6. i redid this with "car" being through in 1 sec then waited 5 more sec. still flapping around in the default settings. Also added a slight side to side movement the first sec. if I have more time will try longer time or different settings but have been asked to try a shirt. thanks for all remarks new "car" I drive one every night on cd johnl3d acarwash.mov
  7. M."Bigfoote" thought it was you but could not be sure. A lot easier in V12 Like your picture never thougt of you as a blonde
  8. here it is with a v12 cd car...to keep size down the quality is low 270kqt carwash.mov
  9. project file v12 alpha 7 460kb zipped itemtest.zip
  10. someone asked about this so here is my normal $1.98 response testitem.mov
  11. very original format I liked it
  12. story telling only if 1 picture is worth a 1000 words ...just trying out v12 and thought i 'd show some of the stuff included while testing the render...i need to learn some other aspects of this program
  13. decided to try to set up a simple scene with some of the generously donated models on the cd. Background Roto was not on cd but everything as is
  14. and th project file for v12alpha 7 weird.prj
  15. I did a test with a simple cloth rectangle and varied gravity over the simulation and this is the results with some simple tweaking my only concern right now is that the simulated cloth does not seem to keep any materials or decals applied to it .....does has anyone else noticed this this sample has glow applied project will be on next post oh and this version 7 has trouble with qts on at least my pc weirda.mov
  16. your welcome..this is following the tut for the flag pole somewhat the skirt group is the flag the waist group is the attach and the body group is the pole I had to modify the original can can action as it was to sudden for the emulation. lots to figure out with the new plug in
  17. heres the project file...v12...the qt was made later since it would not save in v12. startcancan.zip
  18. heres a test with alpha 7 but noticed that materials or decals disappear with simulation start these are basic settings no tweaking v00001.mov
  19. some of the models on the new CD there are a few more but it started too get crowded....I just noticed the wookie's arm is only showing .... should mention i just dragged them onto the chor and sort of arranged them did not try to pose which explains the arm positions
  20. oh and heres the still done in 12 so i could output a jpg As to what is happening I used two gradient combiners one with up and down and left to right pose sliders to set rate vase disappears and cause the slant. another gradient was used to give the material change which I noticed is a little bit off but as i posted earlier it can be tweaked the sprite emitter is on three groups and start in theory to look as if each parts is crumbling into dust the emission rate is controlled in the time line ( and even saved properly this time) remember i only get about 2-3 hours on AM a night so most things i post are rough
  21. okay i was going to do a still..but noticed that the sprite data had not been saved properly so i threw this together and tested it and it is now saved ablownaway.prj
  22. thanks Nancy er Ken ? dj ..yes you can do anything you want with the sprites right now the chor force is obviously set to the right with a minimal downward pull
  23. okay here's the project file 11.1d+ remember this is a rush job so you should be able to improve on it with very little effort the spots.tga is on the CD its one of the particle sprites in the material folder and so its not included since i didn't zip Had to post something to keep up with John K. blownaway.prj
  24. Saw something like this the other day on the forum so I threw this together tonight. It as usual a little rough but it presents the idea at least what I remembered. blowaway.mov
  25. yes sometime a restart ... can clear out the hiccups I also have a small program to flush memory..like in my amiga days someimes that helps too John..trying to be 3d
×
×
  • Create New...