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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. I think Gene only rendered one frame..he does that
  2. in case you want to tweak it xtree.zip
  3. put this together the last 30 minutes needs a "bit" of tweaking V11.1a flake.mov
  4. smaller size is to hide corner problem..increased size and added color the idea was to show motion in pipe with just animated material..corner "flaw" could be covered by band at seam like the floor band steam3.mov
  5. THis was rendered as mini to save time but looks ineresting if you strech qt window and loop so right click download and view weird2.mov
  6. Thanks Jack..and Jeff heres another version steam2.mov
  7. here's the project v11.1a should work in v11 Now includes steam2 shown below steam.zip
  8. thought I threw this together the corner bends show a little but overall for a quick try it looks okay to me oh its a animated material check chor for settings for groups on inner pipe steam.mov
  9. thanks bill ..yes sometimes trying things can produce interesting results project files here http://johnl.inform.net/pages/mapmaterial.htm
  10. Was just playing with parts of AM I didn't try before just thought the effect was worth sharing yes the projection map works here's a trail with out the atmosphere in the other attempt and a smaller map eplanetdecal.mov
  11. I never played with the materials like evironmental map so I decide to try it with a tga i had played with in PS. I created a planet which looked good until I "flew" toward it. I'll post the project on my site if anyones interested because its too big for the forum because of the tga aplanetdecal.mov
  12. project for tree including tga best I could do in 15 minutes palm.zip
  13. did a quick palm tree in v11.1 palm.mov
  14. playing with v11.1 hair and notice that gravity can be varied in chor ...interesting...anyway leaves minor stem and fruit are one strand of hair will post project later htree.mov
  15. I usually like to respond to questions on the forum/list especially if it looks like fun so yes I did that on purpose ..and wasn't going to redo with sprites but if I have time I might to see the reflection ..that I forgot look here http://johnl.inform.net/pages/9particle17.htm
  16. here's the project V11 right click save target as land.prj
  17. Tried to bounce some streaks...forgot they didn't reflect also...sprites would bounce better land.mov
  18. Project file not including sprite from cd (right click save target as) fontsline.prj
  19. v11.1 fonts all one model all "letters" have a bone translate to constraint with lag based on position then model constrained to path fontline.mov
  20. Boolean cutters don't like sprites..that was my first idea..but early terminate of the render ended that chain of thought. The sprites are wrong just grabbed one off the cd for testing and the action was also done in haste as it wa getting late and I wanted to test the overall effect idea. Will clean it up and post as time allows. I often get these ideas right before I should be shutting down so they are often rough tests . the boolean without sprites was going to expose a crumbled version simliar to this post..use imagination... http://johnl.inform.net/pages/boolmorph.htm
  21. Yes I know the sprites are wromg and some of the action is too but this was the first quick render done in about 45 minutes before I turn in close or way off crumbled.mov
  22. added a couple of images to v11 hair and renderd for awhile also added some sprites..one of the same tgas as the hair alien life form ? f11_2.mov
  23. to be honest i think the movement...again i "think" is caused by the collisions when the hair "turns on" and just continues at least for the period I rendered. I was just playing with the hair in general and so i posted what you see because it looked interesting. Project below f11_1.prj
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