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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. the original idea was to have reflective "panels" of hair reflect light as they bounced around while the model moved. But my machine is not that fast and it didn't seem to work on the first few frames so i tried glow and played with some color settings and this is what i got....interesting but useful..maybe. and since it was late I posted what I had to see if it was worth tweaking..but i have some other things to try so project 11.1b ghair.prj
  2. just trying out an idea with weird results what.mov
  3. Glad I could help nice use of the boolean
  4. heres a qt of the work around..it rough used just the 5 patches in project above but it does give you control cornchange.mov
  5. Hmm not sure why but a tga sequence as a regular color decal is controlled by picking decal sequence frame for each frame of animation so you can have say 1 1 1 5 3 1 2 2 etc. But if you take the same decal sequence and change its type to other and have it control length of hair it ignores your choices Not sure if this is on purpose or if it should be reported the project below takes a patch and applies a frame from a color sequence inluded and follows the choices but if you add hair and change the decal to control the hair it doesn't seem to follow and just does the sequence in order but if you use the sequence and film a animation of the color map and use that to control the hair length that would be a work around john colortest.zip
  6. haven't tried this let me try simple sample ..i think tga sequence thoiugh...but will let you know...
  7. yes 2 bags one inside the other bones in each bag bones orient like bones of goo 90% goo has dynamic constraint bone then dropped the whle thing with rigid body
  8. heres the project used watch the the dynamic constraint tech film and got this idea goo.prj
  9. Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
  10. if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
  11. project file hopefully it will help domes.prj
  12. someone asked about a dome on a building here is a simple example project in next response
  13. hard to say whats wrong with the project you don't have models embedded in project file so all there is an empty project.... open project check info on each model and make sure embed in on then save otherwise you have to zip models with project John
  14. here's tga file didn't save project ear.tga
  15. mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
  16. i like thom's expression....i mean the Balrog is going to have a thom snack and he looks so calm...see no evil hear no evil become supper
  17. not sure about the others opinions...hi Jeff and Gene... looks great
  18. look from the top view keypad 5 an make sure both drops are in fact in camera view ...front view will not mean its in camera view
  19. just another idea http://johnl.inform.net/pages/invasion.htm
  20. Nice JOHNS Johnl3d
  21. very nice ..try more then one emitter too....variety !!! then add some planets http://johnl.inform.net/pages/9particle21.htm
  22. Thanks for the kind words I'm posting the project file without the "corn.tga" and growth decal shown above but the model and material used to make the decal in still there I did however delete the chor I used to record it earlier but it should be easy to reproduce. The corn i used for the QT posted is still there. Because of time restraints I set the density of the corn to .01 and had a small area and thus the open area at the end . By the way any Inspiration is due to lack of sleep and diet coke and a 50 mile commute back and forth to work i think you have to right click and save as to get the project corn.prj
  23. i haven't laughed so hard for awhile..great animation...last time was the incredibles belt scene in the trailer
  24. here the qt decal cornc.mov
  25. made a decal in AM to control hair growth and used corn stalk image corn.mov
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