sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. you can use this for all kinds of ideas http://johnl.inform.net/pages/zigtemp.htm http://johnl.inform.net/pages/kenny.htm http://johnl.inform.net/pages/105AIwizard.htm http://johnl.inform.net/pages/pretend.htm
  2. excellent Matt !
  3. Simply elegant ..bravo
  4. here is 11.1b project escape.prj
  5. some one asked about animating a tube along a path for an escape route here is a half tube done with a pose slider escape.mov
  6. this is too slow and nothing is tweaked image if you can bullets fired across the ground more later or what do you think it is really bdot.mov
  7. log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
  8. someone mentioned it so i tried it for fun
  9. project file v11.1b the tga is where i described above lug.prj
  10. I took thhe LUG model from the CD and the Wood-A tga from the wood material folder and appled the tga to every patch in the LUG The front and back have the tga rotated differently. Each patch had to be a group to get best control lug.mov
  11. be careful sprites can become habit forming...1st you build the nice machine models now you burn them ..next you'll be using steffen's explode plugin to dismantel them Johnl3d ..didn't notice your modified post when i posted my suggestion about why they might not be working
  12. actually pants too tight and up to far for a rapper...of course this is a cartoon so it might be funnier this way
  13. great modeling as usuall Jeff a little change from spiderman and other "bodies" you'ved modeled
  14. Project file you have to supply rod.tga right click save taget as . hb_rod.prj
  15. here is a moving animated sphere instead of bullet holes i had some pictures fade in and out rod.mov
  16. It will work on any model all it is is simply turning on a decal or two or three on a decal there is a percentage under the image tab for each type of image you simply start with say a decal on a patch of a black dot set at 0% color at the time of the shot you set in the chor the % to 100 . make sure the first frame is set at hold interpolation for the % attribute or you could probablty do this in a on/off pose
  17. Be sure you have the particles set to show
  18. you can do that Jeff its your turn to post just add the explosion and make all the sprites red and small
  19. Rodney bullets without debris its late Jeff it was just on the forum...Eugene asked for it and Steffen Gross the great plugin guy supplied it http://www.hash.com/forums/index.php?showt...557&hl=multiple http://www.sgross.com/plugins/plugin_temp/multiple.zip bullet.mov
  20. exactly Rodney just some debris flying off and an inverted crater switch black and white on tga or give a negative percentage my current favorite is the muliple model plugin I tried it with a simple model with a pose then animated each one easily in the chor sorry this is a little of the explosion topic this is what i goy mult.mov
  21. the crater is a a small mesh with two tga decals .one acts as a displacement map and the other a color decal by increasing the percentage..they both start at 0 the crater grows and the color changes as the percent goes up as set in the chor..I did this just to show a way of doing it in fact i purposely shortened the explosion and halved it in size just to speed it up. to do it right i would have added some debris flying out and a short lens flare at the beginning ....a quick flash .
  22. project file v11.1b includes tga files for displacement and color decals..all tgas for explosion on cd with material crater.zip
  23. threw together this explosion with crater using explsion material on cd and two tga files one for displacement and the other for color explode.mov
  24. haven't see a snow globe sample for awhile nicely done
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