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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. blue ball with shrinking string was suppose to be the fuse burning away ..i suppose i could have done a sparkle fuse but this was just for fun also shows render as line for fuse the fire works were constrained to the paths i drew at random ...by setting the ease at 100% at different time they reached the end at the time i chose and the pose slider that controlled the fuse length was set to have fuse gone at that point all emitters set to zero at rate of emission in material at the end of the path I set each on to 100% then after 10 frames to 0 All the points where all set to hold so they would stay off then on as needed the blue balls were toggled on and of at the time the sprites started then off at the 10 frame mark wasn't planning a tutorial here... like Chris said thats why the project is available but today i guess i wrote one by the way Chris nice sound effects
  2. here's the project when it asks for sprite tgas they are on the cd data material particles sprites this was done in 11.1c fireworks.prj
  3. Here's a real simple fireworks display using sprite material right off the cd fireworks.mov
  4. here is the decal version with the two eye decals when it asks for q.tga and q1.tga the ones on the "model" substitute whatever picture you want they are pretty large and so I did not include them. Just some experiments with PS decaleye.zip
  5. yes..sort of you can set the % a decal will effect the model ..color ..color % etc ...download the project its just really basic materials ..the "creature" is about the extent of my modeling skills..lol decaleye.mov
  6. heres the project 11.1 but should work in at least 11 this was a rough test eyechange.prj
  7. I used a few materials and change them all with one pose slider just as a test this should point you in the right direction. I'd use a pose with decal switching too johnl3d would have posted sooner but 11.1d doesn't seem to like qt would not save it on my machine eyechange000.mov
  8. rigid body at work http://johnl.inform.net/pages/material3.htm http://johnl.inform.net/pages/particle3.htm http://johnl.inform.net/pages/9material2.htm
  9. Vash get sphere from library drop into chor and position above ground make sure you are at frame 0 right click on sphere new constraint ..rigid body ..last one I think set chor for at least 3 -4 minutes right click on chor in pws select simulate rigid bodies watch the ball fall and bounce something like this http://johnl.inform.net/pages/9particle17.htm without the particles Post your results
  10. here is picture of timeline for gravity ..dynamic force in chor
  11. this is step 2 tried an earthquake effect had x ggravity vary right and left as simple buildings fall b3.mov
  12. This one is hard to explain...but imagine that each of the pillars are of different material and density and a huge force comes in from the left side of the screen and the pillars react based on their weight etc. Well I gave each pillar different settings with the rigid body constraint (enforcement) and (bounce ) mainly then increased the dynamic force (gravity) of the chor over time in the x and a little in the z direction this is the results. I know weird but it has a purpose need spell check for topic line...hey its late b2.mov
  13. Gene try looking at this version http://johnl.inform.net/pages/10material23.htm you need to tweak a little
  14. project 10.5r slower speed and distance remember most of this is default settings for other settings crystal1.prj
  15. basically same project different settings crystallite.mov
  16. 10.5 project less background ..camera rotoscope crystal.prj
  17. here's a quickie using the explosion plugin...to just have it crack you could limit the speed and distance of the explosion crystal.mov
  18. Hey Phil...here is a hint..let me know if this helps Its better if you figure this out than you can do this whenever you want questions click on my name and email me
  19. Gene thought you might like a commercial....sorry no sound had less than an hour for newer users render as lines = web words =font wizard spider = illustrator wizard....if I had more time he'd move.. Model of course by Gene 1st render glue.mov
  20. very nice it looks like you had fun with this
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