blue ball with shrinking string was suppose to be the fuse burning away ..i suppose i could have done a sparkle fuse but this was just for fun also shows render as line for fuse
the fire works were constrained to the paths i drew at random ...by setting the ease at 100% at different time they reached the end at the time i chose and the pose slider that controlled the fuse length was set to have fuse gone at that point
all emitters set to zero at rate of emission in material at the end of the path I set each on to 100% then after 10 frames to 0 All the points where all set to hold so they would stay off then on as needed
the blue balls were toggled on and of at the time the sprites started then off at the 10 frame mark
wasn't planning a tutorial here... like Chris said thats why the project is available but today i guess i wrote one
by the way Chris nice sound effects