sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. this is not really complete but I hope it gives you a way to proceed. I should have used some bones on the trench segment to get better control of the depression. Hopefully the rough project will still be helpful . John ...hours away from 2005 ..3d
  2. So anyway ....here is the project file the sprite is the spots on the cd ..data materials particles sprites I'll answer any question but I got other stuff I have to work on Hope this helps Paul ...Hey Jeff you can tweak it now (Jeff lives near by) Good Night and Happy New Year Johnl ..3d oh I use 11.1 the latest snowball3.prj
  3. Okay i did one more try the rest is up to the next volunteer .. I have one model which is the hill and the rock I used a pose slider to position the rock and deform the hill..the timing is pretty close but ...anyway i then had some sprite snow turn on and off in the chor by adjusting the emission rate when the time seemed right snowball3.mov
  4. johnl3d

    Kapsules

    Nice character would want to see him moving!
  5. had a few minutes so i tried to animated the trench by hand in the chor add the sprites but not the timing etc really rough snowball1.mov
  6. animated displacement could be the next step but since it was late and i had not tried cloth for a while i just threw that together. or instead of animated displacement a series of bones controlled with a % pose slider like i did for a few other things. I used the cloth mostly because it would give the snow bounce when it animated but that could also be controlled by poses for those who want attempt something similar the first step is make a "mountain side" make another model for the rock. place the rock above the the slope in the chor then add rigid body constraint to the rock and then simulate... the rock will bounce down the surface and by adjust the bounce etc you can get a good rolling rock. the rest can be done some of the ways mentioned here plus adding the sprites for snow. will post something more as time allows
  7. threw this together tonight ~1/2 hour ..someone wanted to have a rock hit some snow going downhill as in 3d mag/lightwave...I haven't really looked at it just glanced and tried this idea its rigid body on a rock, cloth rut and a few sprites for now as time allows i'll try other ideas ..open for suggestions also got a bad cold so this is all i have time for I think it was Paul ..new user I believe snowball.mov
  8. Vern its sort of like your avatar you never know who's looking at you or what to expect next Merry Xmas actually what you see is four balls on the ends of a plus sign following an bone not assigned to any points and that movies randomly with each ball of the plus sign following the random bone and emitting sprites
  9. here's the project v11.1b reference above was to frosty window ..abot -5 F tonight exp.zip
  10. Tried the idea of having a bone randomly position itself and have other parts with bones of model translate to that bone as different lag rates. Then I added a sprite material for fun...hey its late....anyway here's the result happy holidays the Gnome...Mr T....inkering need some sleep exp.mov
  11. thanks a universal gift .....
  12. here is new project above this again is a spline rendered as line with bone position changed every 5th frame scroll to see this ex.prj
  13. This is controled by an expression on 3 bones that translates them every 5th frame randomly otherwise they line up ex.mov
  14. thanks ..these usually come to me while i'm getting ready to get some shut eye and I end up putting together the idea and staying up longer...AM amazes me ..its like a 3d etch -a- sketch..but the forum/list often inspire some of these ideas. Now if I can only find the modeling buttton. thanks again johnl3d
  15. http://johnl.inform.net/pages/111btest.htm animated displacement material trial with a little hair project file v11_1b available 111btest.mov
  16. project file 11.1a weapon.zip
  17. ignore the model this is just giving a method to tweak .... project includes the tgas for sprites weapon.mov
  18. http://johnl.inform.net/pages/flake.htm the link is to a 1.4 meg 7 sec version with a few tweaks still needed ...keyframes that didn't set and a pose slider that delayed abit.. so I tried to hide most of that by compositing it for now below is last frame of the rendered sequence the balance is from an older project looped to alternate
  19. Since I was instructed be Zaryin to refine the original here's a partially tweaked version original thread http://www.hash.com/forums/index.php?showtopic=10133 any better Jeff flaketree.mov
  20. I think Gene only rendered one frame..he does that
  21. in case you want to tweak it xtree.zip
  22. put this together the last 30 minutes needs a "bit" of tweaking V11.1a flake.mov
  23. smaller size is to hide corner problem..increased size and added color the idea was to show motion in pipe with just animated material..corner "flaw" could be covered by band at seam like the floor band steam3.mov
  24. THis was rendered as mini to save time but looks ineresting if you strech qt window and loop so right click download and view weird2.mov
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