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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. setting color thickness kinkiness over time really great idea f11_.mov
  2. v111.1 combiner material v11.1 hair and streaks all on top patches multimat.mov
  3. I did this before shutting down for the night just roughing out an idea so its far from perfect. I used a material that is animated on the z and y axis on two faiirly close planes to add depth. It needs a lot of tweaking and maybe it won't work as I thought it might but will post on it later if I get it to look better and I guess I did 'try" instead of do or maybe in this case dew Tinkering
  4. material on two planes animated looks okay for first try ? h20.mov
  5. I overdid the elevation just threw in a number and rendered and thus we have the crash at the end as i didn't take too much time for the path. I try to do these samples in 30 minutes or less Here's the project less the deathstar decal it made the file too big Jeff any question just emai me dem.zip
  6. grabbed a dem type gray scale off the web at tried this ...another quick example ....can post project if interested found something to fly over too sorry about the crash...no time to fix dem.mov
  7. There is no do AM does it all You make the material real easy (set scale) you apply and select colors you set a few values in chor move x units over x time you render AM does the displacement the movement the color you tweak A lot less work then the displacment map or use darktree it animates itself http://johnl.inform.net/pages/105sim.htm
  8. and here is the project file version 11t ocean.prj
  9. As it was pointed out displacement materials were not available earlier this is a $1.98 ocean i created using a material as a displacement map and changing colors to also make it a color map then animating both in the chor its a bit too quick but a only gave myself a few minutes so only 1 render I'll post the project file the next post Tinkering Gnome ocean.mov
  10. This is a little jagged but just testing the idea targas ..to PS then find edges then history brush Jane model on cd with her action and 1 multipass slow scroll to see effect better test000.mov
  11. you could animate a bug going under a rug with animated displacement map quick try bug.mov
  12. project for materialeffector newflower.prj
  13. Great I make a simple goblet throw someone's daisy decal onto it to show that it works as a cookie cutter decal and I create a work of art. I better stick to alien turkeys or I'll ruin my standing on the list........hey the results even surprised me... By the way that was in 11.1 alpha it must be the lighting the only thing i really played with flower.prj
  14. here a materialeffector trial in v11 need to have multipass on newflower.mov
  15. here's what I got after photoshop and alpha mask targa applied to every patch as cookie cutter flower.mov
  16. http://www.hash.com/forums/index.php?showt...=8648&hl=cooper this is the tut yes not much of a turkey but thought it looked similar just another "test"/"tinker"
  17. decided to play woth hair and rigid bodies in version 11.1 no decasl used straight hair modified per the latest tut for thickness and color over time sort of an alien turkey rendered fast p11_1.mov
  18. project file less sprite used the smoke sprite on cd sorry no tweaking but there is 2 levels of bowl to hide some sprite peeking through the edges hope this helps larryb.prj
  19. think this will help see qt next post project larryb.mov
  20. I found that at least for singing this is easier than a dope sheet . In this case I was just trying the idea and the Maroon 5 song was stuck in my head from listening to the radio on the way home. I haven't done much animating so I'll keep in mind the fk and ik and try them. For now this is just another test idea but any suggestions will help as I get a story idea together and /or get something I really need/want to animate. Right now I could fill a couple cd's with test ideas but most last 2-3 seconds at best. Back to work..I mean entertaining myself...thanks again for the comments. Tinkering Gnome
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