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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. haven't tried this let me try simple sample ..i think tga sequence thoiugh...but will let you know...
  2. yes 2 bags one inside the other bones in each bag bones orient like bones of goo 90% goo has dynamic constraint bone then dropped the whle thing with rigid body
  3. heres the project used watch the the dynamic constraint tech film and got this idea goo.prj
  4. Vern this almost work ..or i think it almost works scroll near2/3 mark of animation goob.mov
  5. if you understood my friend Gene's tut here http://www.hash.com/forums/index.php?showt...&hl=illustrator you can get the post below boatguy.mov
  6. project file hopefully it will help domes.prj
  7. someone asked about a dome on a building here is a simple example project in next response
  8. hard to say whats wrong with the project you don't have models embedded in project file so all there is an empty project.... open project check info on each model and make sure embed in on then save otherwise you have to zip models with project John
  9. here's tga file didn't save project ear.tga
  10. mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
  11. i like thom's expression....i mean the Balrog is going to have a thom snack and he looks so calm...see no evil hear no evil become supper
  12. not sure about the others opinions...hi Jeff and Gene... looks great
  13. look from the top view keypad 5 an make sure both drops are in fact in camera view ...front view will not mean its in camera view
  14. just another idea http://johnl.inform.net/pages/invasion.htm
  15. Nice JOHNS Johnl3d
  16. very nice ..try more then one emitter too....variety !!! then add some planets http://johnl.inform.net/pages/9particle21.htm
  17. Thanks for the kind words I'm posting the project file without the "corn.tga" and growth decal shown above but the model and material used to make the decal in still there I did however delete the chor I used to record it earlier but it should be easy to reproduce. The corn i used for the QT posted is still there. Because of time restraints I set the density of the corn to .01 and had a small area and thus the open area at the end . By the way any Inspiration is due to lack of sleep and diet coke and a 50 mile commute back and forth to work i think you have to right click and save as to get the project corn.prj
  18. i haven't laughed so hard for awhile..great animation...last time was the incredibles belt scene in the trailer
  19. here the qt decal cornc.mov
  20. made a decal in AM to control hair growth and used corn stalk image corn.mov
  21. http://www.sgross.com/plugins/index.html
  22. Some one asked about a bouncing ball so I tried rigid body on the 8 patch sphere on the cd ..to help it bounce I added some dynamic feathers (hair) but the impact knocked them off...... V11.1b feathers then united and search for new ball to attach themselves too ps did you know gravity can be adjusted in the chor as needed (this is modified from original post) featherball.mov
  23. you can use this for all kinds of ideas http://johnl.inform.net/pages/zigtemp.htm http://johnl.inform.net/pages/kenny.htm http://johnl.inform.net/pages/105AIwizard.htm http://johnl.inform.net/pages/pretend.htm
  24. excellent Matt !
  25. Simply elegant ..bravo
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