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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. there is a picture on the web that shows a walk cycle for Opus that might come in handy. Get Opus moving! Johnl3d
  2. Jeff be careful I know where you live...... Anyway I 'm working out ideas for the ball in and out and this was inspired by the commercial I 'm thinking of mutating the ball like i did in early post in the thread for the ball in out idea. There is no plug in I dropped a ball using rigid body constraint then added a blobby material to it after the simulation. Then adjusted when the blobbies start and end and the ball disappears in the chor. The shaggies I explained earlier was a animation with an alpha that I use as an animated hair on a small patch. The hair grows at the right moment by adjusting in the chor and I moved the patch in the chor pass ball stuff http://johnl.inform.net/pages/testball.htm http://www.hash.com/forums/index.php?showtopic=13663&hl= http://www.hash.com/forums/index.php?act=A...e=post&id=97684 Blobbies http://www.hash.com/forums/index.php?showtopic=13525&hl= where to go after blobbies http://www.hash.com/forums/index.php?act=A...e=post&id=96562
  3. trying to get this together drop2a.mov
  4. plan on using this idea maybe with this or at least something similar http://www.hash.com/forums/index.php?showtopic=13646 remember this is first render so it needs tweaking drop1.mov
  5. Nancy both are good ideas. The angle for the final shot would be different and I thought about adding another Shaggy version but in some ways thought the synchronized group was funny
  6. This is part of an idea for the DVD ball in out project but I'm wondering if its too weird I animated Shaggy running and saved it with an alpha channel made a flat plane and added hair using the Shaggy animation as the hair image moved the plane in the chor made ball model and roughly animated it as if the crowd of Shaggys were moving it along that needs tweaking But I'm wondering is this too weird of an idea to finish Have a few other ideas Has a deadline been set for entries? q1test.mov
  7. very nice shows a lot of talent
  8. Posted a simple version of this idea yesterday. here is a slightly better version. if anyone is interested i can post the project 11.1e just notice there is a slightly camera twitch at the end .forgot to keyframe the position movie vga 588k howjump2.mov
  9. the project the action is the blob jumping up then falling down but by settings in the action in the chor etc i did the split action and then adjusted the constrains on the camera and a path was going to have a jumping character but ran out of time tonight howto.prj
  10. this is very rough will fix later howto.mov
  11. heres project but you'll need your own bee.tga and better hive its late spritetested.prj
  12. the other idea from blobbies and forces beetestedsprites.mov
  13. here's the 11.1e project file btested.prj
  14. had an idea and started here with blobbies and 2 forces a fan and votex then got better idea for idea but that will have to wait here's the blobby version blobtested.mov
  15. this still works in v12 alpha
  16. I finished this animation lip sync idea. http://johnl.inform.net/pages/yesp.htm about 1megs because of over 8 sec of sound if if runs choppy hit refresh the attaxhed is a much smaller wmv file about 400k ecyes.zip
  17. Since I reported a slight problem with alpha8 and cloth I decided to try the ztree plugin in alpha and got this this includes an set of eyes on the cd as well what can i say its late just having fun ztreev12.mov
  18. thanks for the comments..his "wings/arms" are same length copied flipped and attached. Same with feet. Actually I used the wings to make the feet... fingers become toes and legs added to a little tweaking. Yes its Opus Oh Nancy OPUS is safe now if I can do bill the cat
  19. Inspired by who knows what I decided to try to model something recognizable I did this in 11.1e with no problems and then rendered it in 12 alpha7 so it would be a jpg without converting this is a rough model no rigging just an attempt to do something ii don't normally try oh I did find a roto through google
  20. glad it helped
  21. Steve you asked about holes it seems that it only works properly if points are peaked...must be change in model format anyway the shapes must be of one spline hopefully you can see attached shockwave flash file had to zip it cap.zip
  22. a commercial got me into this and this was the first render no tweaks other than to reduce the size of the file so no secondary movement just lower lip setup ..click introduced when compressing the file character from v12cd music by E C p.mov
  23. project file with sprite image justasprite.zip
  24. found an old sprite.tga and tried to bounce it in a tube justas.mov
  25. under forces there is bend_type lightest no_bend next angle_bend next spring_bend middle is default everything else the same drip_bendtype.mov
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