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Hash, Inc. - Animation:Master

johnl3d

Hash Fellow
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Everything posted by johnl3d

  1. I'm going to post the first project here to change settings i'm showing where the setting are in this sample. You can change them and then simulatr them to find out how look at the simcloth tutorial page on the forum. Yo can then remove the simulation add an action and simulate again. For the last one I set the chor to 90 frames per instead of thirty. the screen grab is here Might try a shirt next
  2. Tried to render with shadows with Thom in opposite direction nothing except that stretchy capes look weird when they unstretch Will post basic project yet tonight superthom05a.mov
  3. Sorry no shadows they don't show but this is an attempt to fly after removing self collisions. Besdies shadows decals don't seem to work and some materials don't work I haven't played with that area much superthom05.mov
  4. I agree Jeff just playing around with settinngs to see what controls what and how much.
  5. using the last adjustments added the jump action off the cd which is not quite right for Thom but its late ...anyway here is the results superthom04.mov
  6. switched stretch and bend both to springs and reduced bend stiffness to 1 superthom03.mov
  7. reduced stretch and shear stiffness to 5 for this test looks less stiff or at least not as bouncy superthom02.mov
  8. This is my test model I will be posting a few other static trials with different settings then get thom moving superthom01.mov
  9. played a little bit with gravity in timeline and got this whip2.mov
  10. as most of the time here's project [attachmentid=13873] whip.zip
  11. initial test with cloth as rope or whip Black is a tube of the new cloth in 12 whip1.mov
  12. Rodney most of my work is short..it has to be to be posted here Besides my attention span is only about 15 minutes
  13. 12 alpha v9 project SHIP.prj
  14. Copied block into arch then arch into more arches added some materials and an expression to rotate it SHIP.mov
  15. heres the 12alpha v9 project dupblock.prj
  16. Still playing with dup wizard this time with a few blcoks made and duplicated with the wiz I applied some metal and glass materials on the the new 12 cd and did a quick render adupbox.mov
  17. http://johnl.inform.net/pages/dup.swf.html quick tut I am getting dup wizard when menu disappears trying to keeep size down
  18. http://johnl.inform.net/pages/wv9a.htm Sorry fixed the html here's the project wv9.prj
  19. Tried simple cloth sim with material on cloth I had trouble with this earlier This with a star wars theme using the wookie on the new cd web.mov
  20. you might want to title your pages at least the index for better bookmarking by visitors New page 1 does not promote Hennes... Just trying to help loved the rest
  21. Got a laugh out of me right away great fluid movement
  22. great looking shot !
  23. there is a picture on the web that shows a walk cycle for Opus that might come in handy. Get Opus moving! Johnl3d
  24. Jeff be careful I know where you live...... Anyway I 'm working out ideas for the ball in and out and this was inspired by the commercial I 'm thinking of mutating the ball like i did in early post in the thread for the ball in out idea. There is no plug in I dropped a ball using rigid body constraint then added a blobby material to it after the simulation. Then adjusted when the blobbies start and end and the ball disappears in the chor. The shaggies I explained earlier was a animation with an alpha that I use as an animated hair on a small patch. The hair grows at the right moment by adjusting in the chor and I moved the patch in the chor pass ball stuff http://johnl.inform.net/pages/testball.htm http://www.hash.com/forums/index.php?showtopic=13663&hl= http://www.hash.com/forums/index.php?act=A...e=post&id=97684 Blobbies http://www.hash.com/forums/index.php?showtopic=13525&hl= where to go after blobbies http://www.hash.com/forums/index.php?act=A...e=post&id=96562
  25. trying to get this together drop2a.mov
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