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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. here's tga file didn't save project ear.tga
  2. mickey's ears always face the camera so i made ears with hair image and had it always face camera....really rough but it seems to work worked better the first time but the QT file got corrupted and i had to redo project now ears seem to bend slightly but its late mouse.mov
  3. i like thom's expression....i mean the Balrog is going to have a thom snack and he looks so calm...see no evil hear no evil become supper
  4. not sure about the others opinions...hi Jeff and Gene... looks great
  5. look from the top view keypad 5 an make sure both drops are in fact in camera view ...front view will not mean its in camera view
  6. just another idea http://johnl.inform.net/pages/invasion.htm
  7. very nice ..try more then one emitter too....variety !!! then add some planets http://johnl.inform.net/pages/9particle21.htm
  8. Thanks for the kind words I'm posting the project file without the "corn.tga" and growth decal shown above but the model and material used to make the decal in still there I did however delete the chor I used to record it earlier but it should be easy to reproduce. The corn i used for the QT posted is still there. Because of time restraints I set the density of the corn to .01 and had a small area and thus the open area at the end . By the way any Inspiration is due to lack of sleep and diet coke and a 50 mile commute back and forth to work i think you have to right click and save as to get the project corn.prj
  9. i haven't laughed so hard for awhile..great animation...last time was the incredibles belt scene in the trailer
  10. made a decal in AM to control hair growth and used corn stalk image corn.mov
  11. http://www.sgross.com/plugins/index.html
  12. Some one asked about a bouncing ball so I tried rigid body on the 8 patch sphere on the cd ..to help it bounce I added some dynamic feathers (hair) but the impact knocked them off...... V11.1b feathers then united and search for new ball to attach themselves too ps did you know gravity can be adjusted in the chor as needed (this is modified from original post) featherball.mov
  13. you can use this for all kinds of ideas http://johnl.inform.net/pages/zigtemp.htm http://johnl.inform.net/pages/kenny.htm http://johnl.inform.net/pages/105AIwizard.htm http://johnl.inform.net/pages/pretend.htm
  14. some one asked about animating a tube along a path for an escape route here is a half tube done with a pose slider escape.mov
  15. this is too slow and nothing is tweaked image if you can bullets fired across the ground more later or what do you think it is really bdot.mov
  16. log on to community goto last page plugins s gross primitiive then put onto hxt folder new modle right click wizard primitive select feather=spring set what you want and tada spring
  17. project file v11.1b the tga is where i described above lug.prj
  18. I took thhe LUG model from the CD and the Wood-A tga from the wood material folder and appled the tga to every patch in the LUG The front and back have the tga rotated differently. Each patch had to be a group to get best control lug.mov
  19. be careful sprites can become habit forming...1st you build the nice machine models now you burn them ..next you'll be using steffen's explode plugin to dismantel them Johnl3d ..didn't notice your modified post when i posted my suggestion about why they might not be working
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