sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Okay to make it interesting we make the chor 2.00 sec and then do the same thing but erase the 3 in the x and at 200 set it to 3 and the secret here.. set the z translation to 0 at 0 and 3 at 2.00 sec Much more interesting result step5.mov
  2. okay it moves but rather boring project 4 step4.prj
  3. Now with the model and material in the chor we open the material. In this project the chor time is set to 1.00 sec at the 0 click on the x translation in sine and enter 0 (zero) move the slider to 1.00 and set x value to 3 you should see a line. Then we render and get this (this could also be done in an action) step4.mov
  4. Okay this looks good but its not moving yet project3 step3.prj
  5. Now to get the results I was after we also scale y in sine to 3000% and get this ...looks like something useful
  6. Okay this doesn't look much better but could be ...depending on what you are trying to show project 2 step2.prj
  7. Okay step2 we open scale in sine and set x and z to 3000% yes 3000% and get this
  8. Okay real exciting here is project 1 ...11.1g format step1.prj
  9. I usually to do write a tutorial just post projects this will be an attempt to combine the two. To get an interesting material to animate it might take a few steps. In this project I'll start with a basic plane to display the material and prepare a material for hopefully an interesting result. You can start by downloading the 1st project or just jump to the 5th In project 1 I set up the plane in a chor and make a new material right click on the attribute and change it to a combiner \turbulence \sine pick blue and white for colors and choose 3 octave in the sine choices. Then render this rather uninteresting frame
  10. very nice work !
  11. the evei eye is material also will dig that up and explain
  12. the background in a volumetric light ..check project file
  13. and here is the project with the sprite 11.1g animtest.zip
  14. sprite flower volumetric lighting sweep vines all for fun flower000.mov
  15. don't know what this was suppose to be but you can do 2d in Am http://johnl.inform.net/pages/pretend.htm
  16. The handle in not a map just a a material appled and animated in the chor. Will try to decide the best way to explain the ideas and keep the file size small or maybe turn it into a pdf file John
  17. In case you just need the project file here it is 11.1g 24k matmovetest.prj
  18. Trying to see what users would be interested in regards to a simple animated material tut. I put this together to get sime ideas of simple things that can be done. I used the material combiner sine in this example in fact it is the same material with slightly different settings and colors on the handle and the globe of the wand. In the wand it is doing the displacement and in the globe the twirling colors. I did use a lens flare at the end. So if this is of interest let me know here. qt 47k mattest00.mov
  19. Wow very nice !
  20. Thinking who has time to think I just do...I've had AM since 98 by now I don't have to think and least too hard... Thanks (see Yoda quote below) Ps to Rodney maybe i should give out more cards
  21. Was thinking of doing a tut on animated materials is there any interest $1.98 version here sine10.mov
  22. here is the 11.1g project with decal temple.zip
  23. okay here is a better render used the decal and set render as lines to same group
  24. should have slightly thicker lines but grouped entire model on cd ..temple deleted all other groups and applied this image to the group as a cookie cutter . whiteline.zip
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