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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. hard work? all this time I thought I was having fun and relaxing...I'll let you write the how to book
  2. Thats for the idea Stuart and all comments
  3. tried out surface constraint ..still have to figure out a few things but it works great [attachmentid=12630] this was done by just moving aiming bone in an action ...added some dynamic constraints to get some secondary action...just a bit too fast..but follows the surface here's the project [attachmentid=12632] wireframe view [attachmentid=12633] surface.mov surf.zip surf2.mov
  4. Merry Christmas ..love the tree
  5. Don't forget the same images for sprites can be animated hair images [attachmentid=12577] quick sample used tgas generated in above project plus some regular hair [attachmentid=12576] butter2.zip hbutter.mov
  6. Dan the project is there... not sure what you mean by alot.
  7. [attachmentid=12551] mini tut ..go on internet find image of butterfly go to photoshop make workpath around shape and export ai file open AM new model use ai wizard to get get butterfly shape..use decal included (also ai file..needs tweaking) ...or just make a butterfly if you're talented at modeling... Create action for butterfly I then rendered as many frames as I needed for the sample ..60 as a tga sequence THIS IS THE FIRST CHOR IN PROJECT FILE make simple model make sprite material use sequence ( import tga sequence in images) as sprite image apply material to tranparent simple model make a few adjustments to limit numbe of butterflies render ..in this case I went straight to QT THIS IS SECOND CHOR post results and project[attachmentid=12552] hope this is useful... abutterfly.mov butter.zip
  8. thanks Jeff love the modeling you've been doing
  9. Thanks Gene...and by the way whens your next cd coming out
  10. glad to help.... Mike check your next credit card bill.....
  11. dre4mer is this sort of what you were after...needs lots of tweaks but only had time to compose idea and render [attachmentid=12516] needs better water material and tweaking of the displacement and the white part of the material effector I guessed wrong [attachmentid=12517] project file another $1.98 special dis_red.mov disred.zip
  12. Liked your walk a lot better than mine...my in this case was being lazy and just wanted to have something with the limited riggiing I had..two leg bones
  13. I did this much ealier in 8.5 ..it was a bunch of eyestalks sewn together with a few bones as the rigging. I seem to lack the attention factor to actually get a great model. But I'm glad youall enjoyed him
  14. old original 8.5 project [attachmentid=12470] [attachmentid=12471] newguy.mov anewguy.zip
  15. Actually its similar to how I walk after my drive home from work Thanks Nancy
  16. Mike its probably the 1000 emails you send me asking for guidance or just blind luck on your part Glad I could help
  17. "usually have ROE set to 0 with a hold interpolation until I want it to start emmiting." sounds like the same method I use Michael ..great effect
  18. added legs and very bad walk cycle just wanted to see how stopping would effect the model [attachmentid=12446] santa00.mov
  19. this could be of interest [attachmentid=12441] [attachmentid=12442] volmet.mov volmet.zip
  20. used dynamic constraints on end of hat and each arm [attachmentid=12384] might try to add legs and a walk cycle Project file as shown [attachmentid=12385] santa000.mov santa.zip
  21. Nice effect and good use of Ed's head
  22. [attachmentid=12334] just fast trial of idea bottles.mov
  23. this explains the group of pictures when you click on your name but as they say what happens in Vegas stays in Vegas Nice effect!
  24. Funny but strange you didn't get too close to some yellow snow...
  25. testing rigging fo eyes for a character pose for left and right pose for up and down pose for pupil size/shape [attachmentid=12204] this is 1st test eyetest.mov
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