its a great model
[attachmentid=14362]
by the way there is some great 2d stuff at http://www.renderosity.com/
the background and butterfly were from there
v13 works well with sprites
exbut.mov
there os a nice extinguisher here
http://www.hash.com/forums/index.php?showtopic=11873&hl=fire
and examples of spray
http://www.hash.com/forums/index.php?showtopic=11901&hl=
Not changing the amout of glow but that might work with a pose slider here is a glowing portion of a material moving ...
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still
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v12s project
[attachmentid=14269]
kr.mov
kr.zip
Great idea but if you want another approach here is one that has worked and it even works in the current alpha
It uses a darktree material that is animated to translate in the y direction overtime
[attachmentid=14167]
the project is in 13 alpha trying to see if the displacement would help I included the darktree material
[attachmentid=14168]
afxb.mov
fxb.zip
Matt its just a couple of patches showing how great the displacement works in 13. It also shows the power of the darktree-simbiot textures.
Dennis if you have 12 you can play with the 13 alpha
Sorry
in photoshop and got an idea for a displacement map using chrome filter and a few others
any way I tried two ideas with a material on two large single patches added a material then to finish the scene on one more patch
[attachmentid=13958]
project file with front decal and the two darktrees
[attachmentid=13959]
v13disp_a.zip
I was just playing with some of the new features and did this project
Imported a model and action
deleted all the lights in chor
in the chor properties turned on IBL
tried a quick render got interesting result
did simple animation with first have just staight then the second half turned on toon render
both look similar but then these are all default settings
( pattern on ground from material )
scroll to see toon lines on second half
[attachmentid=13917]
project file ..model from extra cd look there for one decal
[attachmentid=13918]
ibl.mov
ibl.zip
Tried a quick plant test as in the demo
20 minutes to model and render
stem, leaves,and flowers each done in separate pass with sweeper
added some random darktree material
rendered
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