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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. Here's another test in a scene. Thanks William for the great model and project.
  2. Here's a test of a rotating camera rig that is part of your model. The rig is installed in our very on Thom model. All camera movement is done with pose sliders.
  3. It was in the Ik legs setup right?
  4. You can drop the same material on the group a second time and in the properties of the material shortcut add a bump percentage to it and the two materials will match up.
  5. Here's the material, if it is. I changed the octaves and grid size for the stripe thickness.
  6. Is this what you want?
  7. If we are allowed to use Marcel's plug-in, then here's my tree.
  8. You can add a second instance of the material and set a bump percentage in its properties of the shortcut and both materials will match up. Looking good.
  9. Here's a screen capture of the problem. I just can't seem to figure it out. As you can see the right bicep rotator is not orienting like the right bicep rotator target. I'm just wondering if anyone else is having this problem. I've tried it in versions 10.5, 11.0 and 11.1 and I get the same thing. Thanks.
  10. I looked at your file and made a few changes to it, hopefully for the better. Fixed The thumbs and the knees are better. I removed your smartskin, it didn't seem to work well and added fan bones for the elbows, knees and ankles. Also added an eye target for you. You have a problem with the A mouth pose, it crashes. I thought it was something I did, so I redownload and the problem is still there. Just delete the pose and start from scratch. Here's the file.
  11. mtpeak2

    KONG!

    Sure looks great William. He needs the Empire State building to climb. Looking forward to seeing him textured. Have you done any animation test yet?
  12. I love it. I can't wait to see them in action. Are you going to have your blonde bombshell (not sure of her name) as a groupy?
  13. There seems to be a problem with the bicep bone twisting, I've also experienced this. Not really sure how to fix it. If this is happening when you just turn on the IK arms, try moving the null targets up a little bit in bones mode. That will help the default position. When animating try to avoid moving the null past the forearm. Hope that helps. Nice model too.
  14. Here's the project. Open your pose slider window and click on the main camera model to bring up the positioning sliders. To use the camera control options you need to turn off the null targeting. Any questions on how to use it just ask.
  15. I just realized I forgot to embed the material so I reposted the model in the last post. Just redownload.
  16. Here's the model. Reposted model, I forgot to embed the bark material.
  17. Here's a 10.5 version of the model.
  18. Here's the patch model. What version do you have?
  19. Much better. Looks great.
  20. These trees are the model with v11 hair not the 4 patch model.
  21. Wow, that is a great pose and model. The eyes bug me a little bit. Needs some specular added to them. Keep it up.
  22. Here's a pic of 7 trees in a choreography. It has 2 hair materials and 1 material for the bark. It rendered in 2m 11s with 4 passes set at VGA.
  23. Is it for a close-up or for a distance shot? I have 2 if you looked at the thread I had posted. One modeled using v11 hair and one that used a cookie-cut out of that model on a 4 patch model. I also can add pine cones to the model with hair.
  24. I like the effects John. the last two were pretty cool!
  25. Check which way the normals are facing. If the normals are the wrong way you'll get that artifact too.
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