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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. To add to everyone else's comments, making the camera roll as it is going through the loops would look better. Thom disappears as though you went into a first person view and if that is the case Thom would be on his head at the top of the loop. Seeing the ground plane roll up to the top of the screen as though he's upside down would look cool. Great job so far. Keep at it.
  2. Thanks William. I may have to upgrade early too. I can just imagine the orcs climbing down the columns. Looking forward to seeing the final scene.
  3. mtpeak2

    KONG!

    Great model William. When can we see him textured?
  4. Ah it's Pierre the poodle. I think the fur needs a little kinkiness added to it with a little more stiffness to make it puffier. And a french style mustache for whiskers. Other than that he looks goods.
  5. Nevermind. I was just copying the underlined part. Got it working. Cool.
  6. Hi John. I'm having trouble viewing the clip. I've copy/paste into browser and I get a 404 not found. I wanted to see how it moved. Cool model.
  7. That was great Dale.
  8. Cool bridge John. I've been playing with the new plug-in.
  9. Here's the link to the tut. http://www.zandoria.com/uv.htm
  10. Wow Xade looking good. One thing that stands out is its arms. They look kind of small. Beefing up the bicep may help. Keep up the good work. If you plan on texturing with decals, Wiiliam Sutton has a great tut somewhere on the forum. Do a search for UV editor.
  11. Here is a pic of the blood color changed to green and it rendered red. Version 11n.
  12. Looks good. Maybe adding a tongue could give you some color inside the beak.
  13. Yves great model. Did you use map for density and length for the hair? I was trying out your shader plug-in and I can't seem to change the blood color. Is it possible to change the color or am I doing something wrong. Thanks for the plug-in.
  14. Here's the tail.
  15. Here are some updates thanks to Justin.
  16. Are you changing the bump percentage under the relationship in the action folder or under the model file? When editing your pose, under the actions folder you'll see your relationship, click the plus next to it and you'll see your model, click the red X to show more than driver. Find your decal and you can adjust the percentage there. Just set your percentage at both ends of the slider.
  17. Thanks to Iham Wrong I remodeled the bow. He sent me a model of one that I used for reference, but I did use his material. Thanks.
  18. I just went to the movies today and saw a trailer of the invincibles (I think) and he looks like he would fit right in. Great job.
  19. And here's the bow which I'm definitely not happy with.
  20. Here's a toon render.
  21. This is a model I've been working on on/off since 2000 cd. I finally decided to post for some help. You may have seen him in a few things I've posted. He went under numerous changes through the years as I upgraded. He's all A:M, no decals. I do have a few things that bother me. (1) the eye brows are just splines drawn as lines. (2) I've tried modeling and decals with no success for the nostrals and the last thing is the bow on his tail. At some point I will break down and buy TSM, but I want to finish it before I rig him. I,ve had alot of inspiration. My house is an eeyore shrine. My wife loves him. So he's been my first model from the begining. Crits are why I've posted so bring 'em on. Sorry it's not an original character.
  22. Pretty impressive Pat, As Jim stated the hands and the elbows. Maybe scaling the hands down will help the elbows.
  23. My 2 cents is #2 if you can get the flat plane recessed slightly and the letters raised from it. Boolean cutter for the flat and a bump map for the lettering posssibly. Books of that type are more of a stamp which make the flat plane recessed and the lettering equal to the plane of the texture of the book. #1 looks good but cheap (painted on), #3 looks like it is glued on to the book. The texturing of the book itself looks great though.
  24. Thanks John I was looking for an alternative to sprite clouds. This could be the answer. Thanks again.
  25. The ocean generator would be a great addition to A:M. I've downloaded your project file (thanks) and have a few questions. How did you create the movement of the waves? Is it part of the ocean generator? Different perimeter setting? If not..... Did you use a distortion box, magnet mode or change the displacement and bump percentage of the decals? Or none of the above. Thanks again. P.S. I'm sure there is alot more people interested in your efforts to produce such a tool than there seems to be. And I hope you decide to continue your efforts. Looking forward to your finished product.
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