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Hash, Inc. - Animation:Master

Fuchur

*A:M User*
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Everything posted by Fuchur

  1. Or you could use xnview... it's like ACDsee but for free... XnView *Fuchur*
  2. But the collesion-detection is very nice... I dont see his legs ever... *fuchur*
  3. I dont know if that helps: Saturn and Media Markt are the biggest electronical shops in Europe with I think about 400 or more markets here... What only a few people know: Both are owned by the metro-group (do you know them in the US?) but they always seem to fight eachother in commercials and others... A great, but manipulating commercial-strategy... *Fuchur*
  4. hm... you could say the splines, they should render as lines (groupproperty-render as line) and render it with that... that would make a wireframe, even if it would be a fake... *Fuchur*
  5. It is a fast an easy way: Make a model of the gun and a model of the bullet... Go to the chereographie-window and add both... constrain the model of the bullet in the model of the gun(translaet and orientlike-constrain and if you want it to go out, set the strength of the constrains to 0 and move the bullet where you want it to be... I did that some time ago with a western-story of mine... it isnt that hard, if you understand how constrains work... *Fuchur*
  6. Short-manual on bump-maps: 1) make a model you want to add a bump-map to. 2) right-click in the ProjectWorkSpace on the Images-Folder and choose your imagefile which should be a bumpmap(more specific on bump maps below) 3) go to the model and right-click in the modeling-window or on the entry in the PWS and choose new->decal 4) Choose the image you want to be a bumpmap 5) in the pws will appear a new entry under the modelentry (for example decal 1) 6) click on the arrow next to the decal 1 entry 7) go the image-entry under the decalentry and click on the image 8) open the property-window and look at the image-properties 9) in the properties there will be a entry which name should be "color". Click on it and choose bump-map, adjust the strength of the bump-map as you want. 10) double-click on the entry of the decal in the pws 11) the decal should appear in the modellingwindow 12) position the decal-image where you want and double-click (or right-click and choose apply) on the decal -> Bump-Map added. Note 1: If you go to the image-entry under the decal-entry, and do a rightclick on it, you can add more images(maps) without repositioning or re-applying the decal again. They will appear, where the decal was applied. So you can make a color-map , a bump-map, a spectecular-map and so on with just one decal. Note 2: If you want to know more about bump-maps visit my webpage, choose design 2 (english) and go the "what&how"-section -> "how" and than on the displacementmaps-tutorial... bump-maps will be explained in the tutorial as well as displacementmaps.
  7. I can see the details quite well... maybe you should adjust your gamma-settings (or I should adjust mine...) but you could increase the strength of the lights a bit, so everybody can see it... I dont know if he would help you there... you should ask him by a personal message or mail... but it would be more useful since turbo is more used by 3ds&maya-users than A:m-Users... *Fuchur*
  8. Just a thought... I dont know how many A:M-users are with turbo... why dont you ask Wegg to post the models for you on eggprops? Maybe you could find a solution... *Fuchur*
  9. Lightimages are images, which will limit a light without geometry... in Victor Navone's Alien Song he uses lightimages for the lighteffects on the ground... You could try to make a image, place a klieg in front of the whole and give the image to the light... The image would be a black/white-image. I think the white parts are the one which will be shine through, black parts will prefend the light to appear. If you give the image the whole-shape, it could work out. But I never used it with Volumetrics. Just try it out. I think you can give an image to a light by simply drag and drop the image on the light... I havent used that for a while... I hope it works like that... *Fuchur*
  10. You can use a klieg for that and turn volometrics on... if you just want to show the light on another object like a shine through a window, you can use a light-image... If you want to know more, I(or someone else) will tell you more... *Fuchur*
  11. Hm... why dont you apply glow to the surface of the lightsource? Just go to your bulb-model, select the group with the glas, go to surface and search for the glow-property. The light is illuminating the bulb, but what you are searching for, would only be possible with a very heavy fall-off and a HUGE intensity... the best way is to use the glow-property... the strength can be manipulated by your chereographie-settings or ambiance-strength... Ah, by the way: Glow will only be rendered if you make a final rendering (so, the blue-box-renderbutton, not the green) *Fuchur*
  12. The face is surely a attempt to help the viewer enjoying the movie... Coca Cola did that a long time ago... if you went to the cinema, they shown you 1 frame in a minute or something with a nice coke-bottle. After the movie, about 80% of the people in the cinema wanted to buy a coke. This is not allowed anymore, but you tried to archieve a positiv feedback, right? Anyway: It worked... I like it too... *gg* *Fuchur*
  13. I really like your work... you head looks great, and your arm is although a nice piece of work... *Fuchur*
  14. Wow... very very nice... a very nice looking model... *Fuchur*
  15. I really love the style and the animation... very very nice... *Fuchur*
  16. I think you will get the same effect with a map in a material... You will always have the problem of appearing pixels if you zoom in... *Fuchur*
  17. Okay... try to tile a image an map it on a complex object... now do it with a material... Second: Zoom in on a decal... look at it... then zoom in on a material... This is like the question: "Why is everyone using Illustrator? Photoshop can do it too..." *Fuchur*
  18. Wow... nice work... a bit like golum somehow... I really like it... *Fuchur*
  19. Hm... do you have internal patches? Could u give a Wirteframe? *Fuchur*
  20. Sure you are right... cause of that I wrote: Quite near to... A sound will have a speed of between 300-340 m/s... it varys because of the medium in which it moves... I just thought: You wont have to move with 250 m/s... just make it for example 100 m/s or so... it will seem to be damn fast... or do you have to drive with that speed? *Fuchur*
  21. If you run at 250m/s what is quite near to one mach, you wont need too large landscapes... at that speed you can repeat the landscape and noone will notice anything... Maybe you could buy the landscape from eggprops... If not, you should make a big grid and then just use the magnettool... *Fuchur*
  22. @Ninjai: Man... more blood and they would have to swim in it... but nice anyway... *Fuchur*
  23. wow, i like that style... nice *Fuchur*
  24. Sure, that is nice, but you wont have anny collision detection at all, or? It think the new 2005-cloth would be the better solution... *Fuchur*
  25. Wow... flying stars... and with gravity... there have to be two black holes.... *Fuchur*
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