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Everything posted by Fuchur
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Nice cut... Thanks for that one... was fun to watch it A Happy new Year to you, too! *Fuchur*
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I dont know why, but that style reminds me a bit of "The Road to El Dorado".... http://www.roadtoeldorado.com/ I really liked that movie... *Fuchur*
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*smile* Nice girlfriend... try to keep her... I meant exactly what john thought. Wasnt very serious though... *g* That you get some strange results with porcelain could be the result of flipped normals... go to "option" and go to the "modelling"-tab, turn the "normals on" and look, if they all point in one direction (to the outside)... if that isnt so, you can use the patch-select-tool (it is at the right under the addCP-button) and then press the "f"-button or right-click on the selection and chose "flip normals". That should turn them. After that, you have to delet the porcelain-material and then reimport it or restart A:M.... I dont know why, but that is the way it has to be done... Hope that helps *Fuchur*
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Ohoh.... big mistake boy... turn around and get rid of the model... Not that it isnt quite nice, but if it wont be very very nice and a bit complementary. This is verrry dangerous... *gg* *Fuchur*
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I would make numbers... I have a longer project in progress and I used to use letters etc.... At the end I was at something like: "Projectzzzzzzzzs" or something... use numbers and the problem of confusion will fade away... (there are invinity numbers but just 26 letters...) *Fuchur*
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Very, very nice! I really like him! *Fuchur*
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The Adventures of Crimebob & Ms.Demeanor
Fuchur replied to Rodney's topic in Work In Progress / Sweatbox
*lol* Nice Characters and a nice funky style... Impressive! *Fuchur* -
Really amazing pictures...! *Fuchur*
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I think much money was spent to develope the new facial-animation-mocap-technology they use in this film... *Fuchur*
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Nice! So it worked out... For all who thought divx was just for PCs... here you can get the Mac-Version: DIVX for Mac *Fuchur*
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I used Divx 5.02 with Mp3-Audio-Decoder... You should be able to see the movie in your WMP but if not, you can use the ThePlayer (the divx-player which is installed with divx) and it should work... *Fuchur*
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I had that problem before with some guys... you can avoid that by copy/paste the link in the adress-line. I don't know why it doesnt work with one click for some and for some it does... maybe a different browser or something... copy this to your adress-line: http://mitglied.lycos.de/fuchur1984/robots.zip I hope that helps... *Fuchur*
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... a battlerobot to you? No? It's time then! *Fuchur* PS: - LINK - Länge = length Auflösung = resolution Größe = filesize (if you like to vote: Note 1-6 = grad 1-6 PPSS: When you are on the page, please download the zip-file by right-clicking on the link and push "save as". PPPSSS: If you are just interested in characteranimtion, this has no CA in it. It's just a little short...
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I dont know exactly, but you have to prepare the spline for extruding it... So you need (in my opinion) several separate parts... for example the windows should be each one part... so it is possible to turn them down later, etc. You can do it now or later... but I would start as early as possible with it... *Fuchur*
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The hook is made by making a spline, than dont leftclick on the next spline you like to devide but right+left-click at it... *Fuchur*
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Maybe you could deliever the model to us, so we could look into it and give you some more tips on doing it better? *Fuchur* PS: I dont think that is it too bad after all... if you get the creases out, it will get a good model (maybe)
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I think you just pushed the extrude-button at the wrong places... Try to connect the splines by hand where they are too straight and it should work better... In the end you can make a smooth surface in many ways. Maybe even like what you did here... If you have too many problems with the handlers(shouldnt be there... maybe when you try to animate them but not in the modelling-window) you can control the biases by activating the "Show Manipulator Properties"-option or in the properties itself, but that needs some expierence. *Fuchur* PS: After that you can try the smooth-plugin from s.gross...
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Someone ask about the English in the spot, so I will explain it and play the "smart ass/wise guy": It is not unusal to have a english slogan for companies in Germany (or even whole Europe). But actually they had a little bit fun with words there, yes... Bisc&(Biscand) is the name of the biscuits/cookies you can see in the spot. The German 'Biss' (quite equally spoken) have a second meaning: something to eat has a nice bite/(pep). (bite = Biss) So: No bite, no fun no bisc no fun *Fuchur* PS: Fun is a word every german will understand...
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You've got some nice translate-programs... What do you use? *Fuchur* PS: Very cool boys-> sehr cool jungs...
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Really nice work, would be a funny interface which reminds me to the interface of another 3d program from caligari, but why do you do that all? I mean it is quite complex and it doesnt do more than getting rid of the pose-sliders-tab, or? *Fuchur*
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Why dont you just make a jpg-file, hm? *Fuchur*
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You can add a imagemap to your light (->lightmap) that will do that effect too... I dont know if he did that or if he just used a normal light... *Fuchur*
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I think in the movie they glow a bit too... Nice job! *Fuchur*
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Really really nice animation.... I will have a nightmare... If I would meet this guy anywhere, I would just run away or hit him with something to prefend him on doing something to me... EXTREMLY Cr4zY, very nice! *Fuchur*
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Very nice for the first try... I hope you want some critics? His chest is a little bit to big for the rest, dont you think? You could try to use the scale-tool just in one direction and it would be fine, I think... What can be tricky is the robe he now has... Clothanimation is a quite difficult thing and u should assume to use a trousers or something like that... will make it in many ways easier to animate him... You could although think about the arms... they look a little bit too boxy and if you try to round them a bit, it would help, I think... I although think, that the upper arms a little bit to short... Look at yourself... your arme is more or less 50% to 50 % tilte into upper arm(and shoulder) and lower arm.... But a very nice character for the start-up... I dont think I did something like that in the first place... *Fuchur*