sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Paul Forwood

Hash Fellow
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Everything posted by Paul Forwood

  1. Luckbat, I feel your pain. It may not be much compensation but I think it's looking gorgeous!
  2. Excellent tutorial, Robert!!! At last, somewhere to point all those enquiring minds to. Thanks!
  3. Gazza It's always very silly hours if you want to catch participants from Hash, Anzovins and most of the US but I have looked in earlier on a Wednesday evening and found a few, Sam included, logged in but sitting in silence. It would be great if more people from this side of the pond made use of the IRC at #hash3d. As regards setting it up, search for the 'Wednesday Chat' thread in the top A:M forum and you should find a thread detailing setting up an IRC client. Here's the LINK. I downloaded and installed Microsoft's MIRC and it has proved to be painless. The trial version states that you can use it for 30 days but mine is still functioning after about 6 weeks. If you are using a MAC you will find details of MAC clients in the thread also. Good luck! It's worth getting it setup in advance. See you there on Wednesday?
  4. Very nice modelling, Chris! Good luck with the rigging.
  5. Yes, Sam mentioned on the IRC last night that life is very hectic at the moment and that it should be possible to set up a gathering for sometime in August. So watch this thread! As well as the mysterious 'Golden Balls' project Sam is directing a live production at The Menier Chocolate Factory. He's a busy guy! Hoping to see some new faces, in August, as well as the regulars.
  6. Oooh, this looks promising! If it is an aquatic environment perhaps some sediment on the floor of the caverns and some crustacians or plant life? Oh ... and some streaming lightbeams and caustics ... and fish? Keep it going.
  7. Well, time marches on and it's about time I posted something new in here. I've been modelling a few more characters and spent some time on a piece for the Oz stills contest, which is still not finished, and have been playing around with Tin Woodman's heart. Here is a really, really, really rough montage of some elements. (833Kb Sorenson3) Edit: If the moderator would like to move this thread into the Oz forum now I would be delighted.
  8. Wow!!! I missed this too! Homeslice, you landed yourself a wonderful project and you are sure getting impressive results! These images remind me a little of the 'Pieta' image that someone posted on CG Talk some time ago. I agree, go and shake up those forums and stretch some of the narrow minds over there. Superb!!!
  9. That is great, John! It's nice to see that A:M cloth and Newton Physics will play ball together. I must take the time to play with these things myself but until then please keep inspiring us!
  10. Well done, Soulcage! Another winner!
  11. That was great fun! You must stash away a DVD of this so that your grand children can marvel at what a hero you are and how well preserved you are too. I gather that you made this just for fun and for the experience so I'm not going to offer any criticisms other than I would have liked to see more action in the cockpit. I really enjoyed watching. Thanks.
  12. Yeah, you've just gotta keep searching out those few patches that are facing the wrong way. This is where we could really use that 'unify normals' function.
  13. July 24th sounds good to me.
  14. William You've done a great job with the editing and your Kong turned out just awesome! Thanks for all your dedication in making this happen, I think this turned out really well and I'm so chuffed to have my efforts digitally linked to all the superb work by the other contributers. Some brilliant work in there! Well done everyone!!!
  15. Hooray! Then we can pin you down, Sam, and force you to divulge the secrets of the orange!
  16. Chocolate? In this heat? It doesn't bare thinking about. But yes, once we return to 'normal' temperatures I would enjoy a gathering.
  17. A young Bjorn Borg maybe?
  18. Thanks, David! I think that's the problem then. So archiving all our stuff may turn out to be a waste of time unless we use a codec that is futureproof. I've stopped using the AVI format now but I suppose I can expect the same problem with Quicktime, or any other format, in the future.
  19. Well, it's that time of year again. The Druids are gathered at Stonehenge to watch the first rays of sunlight illuminate the standing stones on the longest day of the year. Romantic, fanciful minds turn to thoughts of Shakespear and fairies. Time to dig out an old file but,,, AGGGHHH! Suddenly my old AVIs won't play! Has anyone found that renders they have done in the past refuse to run on newer versions of MS Media Player? This is the only one that I could get to run. One of my very first A:M tests from a few years ago. Happy Midsummers Day!
  20. Wow! This is a very interesting thread and very illuminating. John, I had no idea that you could organise the PWS like that. Brilliant! Thanks for sharing all this, guys!
  21. This looks better and better, John! Callibrate your monitors and make sure that they are both displaying the same palette but otherwise not really. It's crazy isn't it? We spend so much time perfecting an image or animation,getting the lighting just right, and then when it finally has an audience we have no way of ensuring that people can actually see it as you intended. When you drag an object into a choreography from a top view the object will come to rest on the geometry beneath it. So if you have an undulating grid of splines as your terrain model and you drop a tree onto it the tree will be planted on the surface of the geometry directly under the cursor.
  22. Great! Another fanXtaztic character. Is that clay texture done with bump mapping, crumple or some other material mix? This should lead to another interesting animation.
  23. Oooh, I like that, John! Now how about a little bit of foreground in there to add some depth? Well, you know what you're doing so I'll just shut my trap.
  24. Tiffany I thought that your entry was an excellent effort. The only suggestions that I have for you are to experiment with different walk cycles. The teacher is lifting his knees too high, as if he is stepping over obstacles on the floor, and he needs a little more movement in his upper body and head. The writing to the blackboard was excellent!
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