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Everything posted by Paul Forwood
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Kamikaze, No, he isn't intentionally limping. I'll fix it tomorrow. Robcat, the heels are lifting but from some angles you can't see them. I'll try pushing it a bit further and moving the backpack constraint up to the next spine bone. Thanks.
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He's still limping badly but here he is with his hat, and no hair.
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I'm starting a new thread for my Oz wips so that I don't clog up the Movie forum with my stuff. Plenty of room there for other people to post their ideas though. This is still a rough walk cycle but it's close to the tired trudge that I was after. Not quite but close. Still playing with dynamics, still need to sort out the stiffness of the walk and fix the way the backpack reacts. No facial rig yet, that's the next step.
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Yes. Dynamic hair with Object Collision turned OFF.
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Ha ha! Yes he does look like he ... uh ...had an accident. I think I've got the pelvic motion affecting too much of the upper body and the bend of the knees needs to be higher. Thanks for the comments. I really would like to get the dynamics working correctly though so if anyone has found a solution I would love to know how it's done. In the mean time I guess I could just constrain the flaps to a percentage of the thigh bone but Dynamics would be better I think.
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The attached QT file is a really rough walk cycle and is not shown to demonstrate how not to do it, even though you could probably use it for that purpose, but to demonstrate some strangeness to do with dynamic bones and particles in A:M 11.1g. This model has small dynamic chains in the shirt tails that hang below Woot's belt and collision detection is turned on. The first two paces are rendered with particles turned OFF so no hair is generated. The next two paces are rendered with particles turned ON and look what happens to the dynamic chains.
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You're joking aren't you Rodney? It's time you showed some of these good people your robot project again.
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Very nice. And a tin rose plucked, (snipped). from his gardens?
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Wow, this is really coming on, Ken! Is he able to blink?
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This is just beautiful, Xtaz. Sure there are a few imperfections but I am sure that you are already well aware of them. I enjoyed it immensely! I hope that this will not be the end of Pzu.
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I'll take a guess here. It looks like you have either got some dislocated splines or have accidentally extruded something without realising it. You can go in and find the problem but it is probably quicker and easier to break the capping of the holes with a 'K', 'Delete' the extruded rings and extrude them again.
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Mmmm! Where has this thread been hiding for so long? Excellent all round, William!!!
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Oooh! Nice modelling, Ken! A very friendly looking Tinman.
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He he. It's good to see that someone else is wanting to add an interpretation. He looks like a mean little perforator. A couple of things that you may have overlooked is that they should have a slightly dished head and hands like boxing gloves but, hey, it's your interpretation and that's cool.
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One of my favourites, Ken! Lookin' good!
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If it is a Wink file then you need to click on the 'Next' button to advance to the next part of the tutorial.
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Hi, Gerry. This character has loads of potential! He looks kind of familiar. I enjoyed perusing your website, particularly the sketches and the Flash work.
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Beautiful work, Noah!!! WOW!
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Seven, it is good to see that you are progressing nicely with your A:M skills. Keep at it. The white outline is strange. I don't know what is causing that.
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I love it, Zach! My only criticisms have already been voiced: 1) Strong shadows on bright grass don't fit with the overcast sky. You could change the sky map, tone down the shadows or put in some visible flood lights. 2) The kick would look slightly better if it happened mid-pace. 3) For the sake of continuity with other people's shots I think that the ball could exit a little faster. I like it as it is though and as I haven't seen all the shots that have been submitted this is probably an invalid point. It looks great as it is and, as my own submissions are far from perfection, I don't think I should really be saying anything other than 'Bravo'!
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Forget it! I found the problem. It is hiding in the map, which I got from somewhere, but not visible unless you zoom in close. Easily fixed in PS. I'll just make my own next time. Thanks though!
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Hi I rendered this simple space pod, thingy and used a starfield on a layer. The render has produced a flickering line on the left of the layer which is puzzling me. Does anyone know what would cause this?
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Great to see you back here, Charles! That 'Newbie', under your avatar looks ridiculous.
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POPBOT: Cornell Room and Kitty
Paul Forwood replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
168 hours!!! That's exactly one week of continuous rendering for one frame! Ahhhh! Very cool image though! I look forward to your updates on this image. Okay. I'm a wuss. -
Ahhh! It's Sponge Bob Squarepant's cousin! I'm enjoying watching your pimp take shape, Ken.