sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

nimblepix

Craftsman/Mentor
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Everything posted by nimblepix

  1. Wow! That's really beautiful! Couple more tweaks: Maintain ball volume when squishing. Have both feet push off and straighten when he goes after the box for the last time.
  2. In the late 90's I went to a big animation conference thing for college animators in Canada. There were all kinds of things going on, seminars and such. One of the seminars has really stuck with me, and I keep hearing the same information from people in the know. A guy from one of the big studios had a session on demo reels. After showing us a variety of fairly impressive bits from various reels, he showed us one with a horse like form doing a variety of things. The horse was made up of just flexible extended raindrop type parts, not even connected. We were amazed by the acting and believability of this simple "horse" that had nowhere near the complexity of the other models (which some call "rigs") used. It was very, very simple. But man, did he get a lot out of it! The seminar guy said, "This is the guy we hired" and then told us why. If he could make this simple thing have realistic movement and acting, think of what he could do with something that actually looked more "real." I should say though, that his simple character had beautiful proportions that didn't get in the way of the movement. The animator did demonstrate good visual taste. You'll hear over and over that if you want to be an animator, it's all about the acting, it's all about making us believe a character is doing something in response to its thinking. It is. It's not about the "rig." Be very aware of who you are listening to. Listen to those that are actually doing great work. (not me) Those are the opinions that really matter. And, that's easy to do nowadays, with the Web and all. : ) To my mind, students should start with very simple "rigs" and do good work on them first before moving up to the next level, and the next, and the next. etc. Getting ahold of a complex rig too soon is like putting a kid on a crotch rocket before they can handle a tricycle. Animate, animate, animate!
  3. Thanks for the very helpful addition to the arsenal of A:M knowledge. And what a fun goofball character!
  4. Thanks for the tut Gerald.
  5. Nice. Are you going to put it in a lot of different situations?
  6. ". . . here a little animation of what I trying to do, it´s only the first movement of the "Lucha Libre " Wow! That is some amazing action animation! I do think the red headed guy needs to be slightly more affected by the wrestler's weight during the wrap around move. But, that may be nitpicking. It is very cool as it is.
  7. Very good. In addition to the other comments, I suggest that more weight should be on his chest when he's in the squat position.
  8. Here's a link to a lot of other plugins. http://www.sgross.com/plugins/index.html
  9. DXF.hxt.zip Try this, it's from 14. Will probably work.
  10. Sorry, don't have 13 on my machine. Didn't know it was different on that update.
  11. right click in your model window plug-ins/export/
  12. Very nice first pass!
  13. Wow, what a great start! Nifty animation! A:M certainly has a lot of neat characters that can be used for this project.
  14. I think we should all use the same ball. beach ball tennis ball bowling ball croquet ball circus ball super ball kick ball whatever ball The characters can be different sizes, so could interact differently to it, such as a mouse, a man, a mammoth. If the balls are different, perhaps when one character gets a ball, s/he could decide to keep it and pass on the another a different one that s/he has. Of course this would take a bit more planning for continuity. A story board would be in order. The easiest would be to all use the same ball, get it from the viewers left and pass it to the right.
  15. How about June 1st to really get it prime, and lots of critiques along the way.
  16. I think the proportions are very good.
  17. I'd like to take a shot too.
  18. This is going very well! Looking forward to watching this develop.
  19. Wow, that's beautiful! How about bump mapping the keyboard.
  20. That was so much fun to watch. Thanks for lightening the day. : )
  21. Beautiful craftsmanship! Looking forward to watching this progress.
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