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Everything posted by nimblepix
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Wow, a beautiful set for an endless number of stories.
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Robcat, Here are some things to consider if you haven't already. • Whether the animators should animate the bus. If they did, the sound effects, motion, timing and such of the bus would contribute to their scene. There could be a lot of interesting goings on that the audience could imagine while the bus is in the shot, such as the interaction of the bus driver with the riders, and with other passengers, and even with the bus itself. • Having the curb concrete be go into the street. This would be a bit more realistic and may feel more comfortable to the viewers. • Adding a drain. This could add an additional prop and help asymmetrize the composition a bit more. Being an additional prop could give animators the opportunity to do more "business." • Add more space to the sky area so that it is not almost equal to the street shot. A composition adjustment and the opportunity for more business. • Have the trash can more appropriate to the scene. The can as it now stands may be more appropriate to an alley than a well kept street scene. The grass, hedge, and bench have set that standard. Of course, the standard can be changed, but should be consistent with the other props. • What the goal of the animation is, clearly stated. . . . running the gamut from amateur to Siggraph Animation Festival contender. • Not being in a hurry to get started on the actual character animation within the scene. Those that are chomping at the bit to animate can do that in an action and just add it to the completed set later. • Having two completed pieces, one that contains all the submitted animation, the other that contains the prime work, perhaps voted on or decided upon by a panel of "experts." Well, that's about it . . . just some thoughts for your consideration. Dan J
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I like the bus stop idea a lot . . . less to go wrong. An animator could populate it as needed for his/her bit. Using the room could cause continuity issues . . . having one animator work with exiting a character and another entering the same character.
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Great character design!
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Fetch opened the ftp site for me on a Mac. Thanks!
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Mac - Camtasia or Screencasting Studio?
nimblepix replied to higginsdj's topic in A:M Tutorials & Demos
The free Quicktime player 10 has video screen capture built in and there is very little render time delay. -
Wow, great job!
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Beautiful! Thanks.
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Thanks! That was very clear and easy to follow.
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Dusan, I appreciate so much about this short . . . all the attention to detail, timing, lighting, etc. Truly, truly, a beautiful animation. I am enjoying your success vicariously, as I'm sure, a lot of us are. Thanks for giving us the opportunity.
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Wow! Getting there. : ) I do think the horizon should be in the shot. Or, have some fog obscuring it.
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Wow, this is so inspiring and educational. Thanks for posting this.
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jumping on a box and jumping off again
nimblepix replied to robcat2075's topic in Work In Progress / Sweatbox
Rob, do you think you're headed in the Jason Ryan type animation pipeline? That is, working out the animation with 2D first, then moving on to 3D? The Walt Stanchfield books are inspiring me to go in that direction. -
Amazing!
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Thanks! A great job as usual!
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Hey, that's what I was going to say. Looks like it will hold up quite well during a giant squid attack. : )
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An extracting extraterrestrial!
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Wow, that is so beautiful!
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Sorry to be such a fan boy, but man, I love your work!
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Wow, beautiful model.
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STUNNING!!
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Amazing, what a hoot!!!!!
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Wow! I love the flat ones. Be sure to be consistent on the extrusion thicknesses.
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Lookin' good! It happens so fast, that it may not actually matter, but the ball should get wider when it squashes. The bounce looks good timing wise though. IMHO The pushes are really neat as I see them right now. I do think the leg farthest away from the box should straighten to push off when he jumps into it. Perhaps more lean toward the box before the big push/jump too. His weight has to get in front of him before he can move forward that quickly. This is how I see the piece as a student of animation I have never come close to actually doing anything this good myself. I hope to do something this good someday.