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Hash, Inc. - Animation:Master

nimblepix

Craftsman/Mentor
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Everything posted by nimblepix

  1. Sharky, Nice job! The fingers could use some tweaks. They jump around and don't express his power.
  2. Caroline, Think about it this way. If Thom was walking in a real world shot, you would make objects that receive the camera map of the real world scene and catch shadows. Do the same with the rendered background scene here. The objects are already perfectly in place and ready to receive the map. Thom can walk behind objects easily in a case like this as long as those objects are in the same shot when he does the walking.
  3. Amazing work Stian! Must be some crazy bones going on there.
  4. Nice job B.M. He definitly has attitude!
  5. http://www.massstaffalumni.org/images/beaver.jpg
  6. Looks good from here! Good luck on this months contest.
  7. Beautiful job Rodger! I'm looking forward to watching this develop.
  8. It has to do with the number of times you post to the Forum. I'm not sure when you get to change the wording. I think at 200, so you just have a few to go.
  9. Good luck on the call. "Being as I don't know exactly what you're talking about, I await the learning experience. " I was afraid of that. : ) I'm preparing for classes starting next week and such, but I'll try to put together a short tutorial in the next week or so.
  10. I hesitate to bring this up at this late hour, but it's an easy way to speed up render times with a camera that doesn't move. Just render the static scene, and then apply it as a camera map to every object that doesn't move. Have the objects receive the mapping and shadows but not take part in any of the other rendering. Then, you just animate your moving objects among the static camera mapped ones. Of course, I may have not read your post thoroughly enough, and may be way off track on what you want to achieve.
  11. Congratulations on a beautiful model and rendering. I wonder at all the doors this will open for you!
  12. Good start Chrury. Five point patches seem OK, but you do have a problem with a CP having 5 splines coming off it as indicated in green on the attached image. These area will usaually have a problem because one of the splines coming into the CP doesn't have an exit as do the others. [attachmentid=23209] The splinage is very dense in the front. Try to keep the splines to a minimum and you'll have a much smoother surface.
  13. Nemo me impune lacessit. Mater tua criceta fuit, et pater tuo redoluit bacarum sambucus. Thanks for making it a party everyone! But seriously yardie, part of what I love about this forum is the personalities of the contributors. This group by nature are story tellers and conversationalists. It's a big part of being an animator. Try to enjoy it. You'll feel a lot better.
  14. I like to use a QT movie file. Animation compression works best for me.
  15. Looks like I've got something to put on my Christmas list. If I can wait that long.
  16. I pray you'll have a thorough recovery Keith. Peace to you while you prepare for the surgery. Dan J
  17. Very nice! I would liked to have had something like this when my physical therapist was explaining it to me. Maybe you could do an animation of a disk moving out of place, or rupturing.
  18. Good first model! The proportions need some tweaking, but you're well on your way!
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