Rusty ,I don't know if this is of any help to you in your questions about v15 but heres what I got on this model and my pc is not that good .I thought it renderd prety good
It will be on a layer in the background instead of the colour you have ,if you wan to animate ,just go ahead and do it with your model but to include a model in the background takes a bit more work ,you need to build some geometary that will look like say the floor in the movie and place it .There is a good tut somewhere I will see if I can find it
You can import it through the image folder in the pw's image animation/sequance .not sure it will import that formatt but will import qt.movie avi and the best is tga sequance .Once you have it in then make a new layer (under objects or roto) and show it the movie ,drag that into your chorie as you would a model .phew my hand aches lol
Not sure what you mean but I allways have the chor in the left or right view when I drag a model in ,then move it around to where I need it.Im sure there is a key to centre it but can't remember sorry
That looks graet Paul very sleek looking hair ,hope you will do a tut or show some settings .That prog is Goo and winMorph and Wax allso
http://www.debugmode.com/
You was exactly right ,Thank's for that ,not looking at the instructions asuming I was doing it correct ,thats my problem .I allso forgot to asign the fingers ,and I could have swore I did that .Just goese to show ,check check check
Can't remember for sure but I think its to do with the amount of frames that you give for it to walk along the path if its walk cycle was made at 30 fps then you need to make enough frames for it to reach the end or not to many.try adding frames
Don;t know what Im doing but I must have got something wrong ,the fan bones in the right arm ,elbow and wrist are wrong and the feet are backwards in an action nut look ok in the modeling bones window .Any idea what this could be
Im riging another model all is well untill I get to doing the constraints on the fan bones ,when I edit the costum constraints relationships there is no calf and feet bones showing .Is there a way to get them to show ?.Using the latest install rig dl
Heres the first one Rusty ,model still ,camera moving
and the second ,hope this is what you wanted .Theres a lot of settings to play with so this could be much improved
cam_spin.mov
model_shake.mov
Rusty ,you should try v15 I think its better for hair for some reason .I will do the render in the morning , oh it is morning 04.03 to be precise ,lol goodnight
Done some more and got this ,needs some more vigerous tests ,head shake or something but its looking promising
anyone know what the target constraint thing is for in the dynamic options ?
hair_test_3.mov
Yea Rusty it is jumping around v15 e but I wanted it to move but it moves to much at the front .I will have to use differant settings on that I think.I will have to go for it now anyway as I overwrit the model after deleating the hair model ,like a twerp.I didn't see the dress problem ,will fix it ,its in the smartskinn.I think the particle hair is much better than the last time I played with it ,a long time ago now it seems.Thank's
for your feedback
edit
btw Im doing it now with a scull cap for the hair matt wiyh another cap for a displacemant decal just under the hair matt and its not looking bad
This is a model Im working on with the light rig ,still got some smart skinning to do but I think its nearly there.The rig works well .I will try particle hair aswell soon
w.test_2.mov