Well I got that sorted it was the back bones not at 0 Like you said so thats working now BUT I have problems with the IK legs and arms ,well the left side anyway. legs if I have IK on both it works both with the right controler and there is no left one ,if I switch to fk on the left leg it works ok.and there is just no ik controler for the left arm
Could I email you the file Mark so you can take a look .Iv obviusly got something wrong here
Mark Im getting something strange here ,Iv got it upto running the install and then when I runn the mirror bones it puts a Left back2 geom and Left back-geom bones in .I deleate the ones that have left in the name ,but then the left shoulder isnt connected to anything even after I re assien the cp's to the back bones ,Any idea what that could be ,using v14
Mark ,just looked at the new finger controls in v14 ,didn't think it would work in 14 but it doese .Theye are real good theres not much you couldn't do with that set-up,you could pick up a needle ,if you wanted ,nice job Mark
I think that looks good ,the light gives a nice shadow and the geometry looks good like that ,sorta differant but wierd.The skinn shader is very good ,I have to try it out ,you can still see all the bump (face lines) so thats working better than I would have thought .This guy is looking real good now
Oh I was a bit quick off the mark there sorry its ok .Thats dam handy (pun intended ) thats a lot of good control and would look good up close ,nice job
I don't think I explained myself very well Rodney I was TRYING to say when rotating a bone ,as in placing a rig .As in the 2008 rig when doing the feet bones you use the rotate manipulator to get them into position say xat 0 y at 90 and z at 0 ,but its hard to move it in one axes without moving the other,it must take me the longest part of the rigging process,probably its just me
Would you know if there is a control to keep the rotate manipulator on a axis when moving it ,Im thinking rigging here ,I allways find that the hardest part