sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Thank's a lot Mark will do that ,thank's for taking the time
  2. Sorry yea will do ,strange I just got a new version of that aswell
  3. Well I got that sorted it was the back bones not at 0 Like you said so thats working now BUT I have problems with the IK legs and arms ,well the left side anyway. legs if I have IK on both it works both with the right controler and there is no left one ,if I switch to fk on the left leg it works ok.and there is just no ik controler for the left arm Could I email you the file Mark so you can take a look .Iv obviusly got something wrong here
  4. Thank's Mark will check that as soon as I can ,my machines at the shop for a couple of hours
  5. Mark Im getting something strange here ,Iv got it upto running the install and then when I runn the mirror bones it puts a Left back2 geom and Left back-geom bones in .I deleate the ones that have left in the name ,but then the left shoulder isnt connected to anything even after I re assien the cp's to the back bones ,Any idea what that could be ,using v14
  6. Mark ,just looked at the new finger controls in v14 ,didn't think it would work in 14 but it doese .Theye are real good theres not much you couldn't do with that set-up,you could pick up a needle ,if you wanted ,nice job Mark
  7. Thats looking a lot better Paul and I don't see any streeks anywhere
  8. I think that looks good ,the light gives a nice shadow and the geometry looks good like that ,sorta differant but wierd.The skinn shader is very good ,I have to try it out ,you can still see all the bump (face lines) so thats working better than I would have thought .This guy is looking real good now
  9. I will when I get AM back up .I put a new hd in and its a bloody knightmare
  10. Oh I was a bit quick off the mark there sorry its ok .Thats dam handy (pun intended ) thats a lot of good control and would look good up close ,nice job
  11. The link don't seem to work Mark
  12. THats good stuff I realy liked the Dragon,and the charectors hair moves nicely well done
  13. This one looks good ,but looks like she needs some yorkshire pudding down her,.Is that from a normal charector or a skelleton Paul ?
  14. Graet , nice timing I allso enjoyed others on your site ,well done
  15. Ha ha ha thats graet ,sound makes a differance I must say
  16. Another goody ,I done exactly that the other day ,made a pose and added another pose by mistake ,trying to see how it moved ,Thank's again
  17. Oh thats good , your gonna have to show us how to do that Paul ,its magic
  18. Very nice ,the wings look real good
  19. I don't think I explained myself very well Rodney I was TRYING to say when rotating a bone ,as in placing a rig .As in the 2008 rig when doing the feet bones you use the rotate manipulator to get them into position say xat 0 y at 90 and z at 0 ,but its hard to move it in one axes without moving the other,it must take me the longest part of the rigging process,probably its just me
  20. Would you know if there is a control to keep the rotate manipulator on a axis when moving it ,Im thinking rigging here ,I allways find that the hardest part
  21. Thank's for the update Mark ,done that
  22. Thats a perticuly good one I use it quite bit and allways get them splines thank's Rusty
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