sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
  • Posts

    3,343
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by steve392

  1. Yea diffinatly more femanine ,made a lot of differance
  2. Thats interesting ,I didn't know that (obviusly)thank's Nancy at least I know Im not cracking up ,well not for that anyway
  3. hehe I knew that shagy was mad .you got that working very smooth,thats ideal if you can drag and drop
  4. Superman doese
  5. I purchaced a large set of bvh files from mr bones some time ago and played with them for a while but couldn't get the rig to stay and just add another file for some reason ,I had to rerig everytime ,plus my lack of nohow didn't help.That pose idea sounds good Mark especially if you can scale with a pose aswell,that would make things a lot easier
  6. The vidio would be usefull ,but is there any way to say use it as a roterscope in an action so that I could see the bones on top of the vidio?(probably not ,not needed I would think) I thought I would show my progress so far ,still a lot to look at and change /adjust but I feel its a lot better than it was after going through your notes and changing stuff edit just out of interest how can these two clips be a differant size theye are exactly the same apart from a front and left view,very strange jump_test_2.mov jump_test_left.mov
  7. Thats good ,its working well .Mark do you start with a T pose when you put the bvh rig on
  8. Thats looking nice ,I find its hard to know when to stop tweaking
  9. Brilliant Rob thats exactly what I needed.I will study this and see what I can improve,I learned a lot from this vidio stuff I never even thought of and some things I didn't know at all so many thank's for your time and I will repost soon as I get it done
  10. The belly is a nice idea I allready have a pose for that ,mmmm will look at that Im working away for a couple of days from tomorow so will play with it as soon as I get back
  11. Matt I would very much like to see that in action if possible ,sounds a graet way to go
  12. Iv been using tsm2 for a while and didn't know a lot of that, amazing just how much I don't know I sometimes suprize myself lol
  13. Thank's for looking ,Rob I think it all or most of it looks rushed to fast ,when his head goes down cloese to the beginning looks wrong for some reason to me but I can't work out what it is ,on the second jump ,that looks wrong the timing seems wrong oh and the bit where hes on one leg seems to quick aswell,.I didn't animate the hands much at all I was trying to get the lines,curves and the timing something like first,then go back and animate the hands .I have been trying to animate the body and legs first then the head and arms,then face feet and hands in that sortof order obviusly not doing a graet job but I think it is better than Iv done before so most of it realy lol
  14. Thought I would try a bit of animation just to see if I could get a bit better at it as Im prety bad,anyway heres my first test jump_test.mov
  15. Vern does it work if you turn them off in the charector user properties in pws
  16. Yea it looks like early morning to me ,nice lighting and nice texturing of the beams
  17. Nice looking bow .Robin Hood couldn't have done better
  18. It is prety easy ,just be sure you cfa'd your model first
  19. Many thank's Id forgot
  20. Thats graet ,looks and sounds good to me .lol why does that charector remind me of Ken,Iv never met him or seen a pick but it just does sorry Ken
  21. Unbelievable modeling ,the detail is fantastic
  22. I think one of the things that I thought was good was when he said the charector should look as though he's moving himself and not being animated and when I watch a good animated film I see what he means
  23. Now that looks good ,it sorta suits him that way ,I was at that webinar aswell ,very good I thought You seem prety well organized Steve
  24. The Troll's mouth ,oh haha I was close
  25. no it was because he has a big gob lol
×
×
  • Create New...