Just finished the second model with the 2008 rig one thing I just can't remember ,how to show the bones for smartkinning .It worked graet Mark ,thank's for sorting that mirror bones thing out
Thank's John will try that out ,yea that colision detection work's very well .Thats a super looking image I can see that the Muhair helps a lot .Looking forward to your tut/findings
Im rendering at the moment so can't get to check it but I sometimes use an image .new matt /change atribute to Hash something or other ( you will see it ) then pick your image wallah
Rusty ,I don't know if this is of any help to you in your questions about v15 but heres what I got on this model and my pc is not that good .I thought it renderd prety good
It will be on a layer in the background instead of the colour you have ,if you wan to animate ,just go ahead and do it with your model but to include a model in the background takes a bit more work ,you need to build some geometary that will look like say the floor in the movie and place it .There is a good tut somewhere I will see if I can find it
You can import it through the image folder in the pw's image animation/sequance .not sure it will import that formatt but will import qt.movie avi and the best is tga sequance .Once you have it in then make a new layer (under objects or roto) and show it the movie ,drag that into your chorie as you would a model .phew my hand aches lol
Not sure what you mean but I allways have the chor in the left or right view when I drag a model in ,then move it around to where I need it.Im sure there is a key to centre it but can't remember sorry
That looks graet Paul very sleek looking hair ,hope you will do a tut or show some settings .That prog is Goo and winMorph and Wax allso
http://www.debugmode.com/
You was exactly right ,Thank's for that ,not looking at the instructions asuming I was doing it correct ,thats my problem .I allso forgot to asign the fingers ,and I could have swore I did that .Just goese to show ,check check check
Can't remember for sure but I think its to do with the amount of frames that you give for it to walk along the path if its walk cycle was made at 30 fps then you need to make enough frames for it to reach the end or not to many.try adding frames