sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Thank's for looking ,Rob I think it all or most of it looks rushed to fast ,when his head goes down cloese to the beginning looks wrong for some reason to me but I can't work out what it is ,on the second jump ,that looks wrong the timing seems wrong oh and the bit where hes on one leg seems to quick aswell,.I didn't animate the hands much at all I was trying to get the lines,curves and the timing something like first,then go back and animate the hands .I have been trying to animate the body and legs first then the head and arms,then face feet and hands in that sortof order obviusly not doing a graet job but I think it is better than Iv done before so most of it realy lol
  2. Thought I would try a bit of animation just to see if I could get a bit better at it as Im prety bad,anyway heres my first test jump_test.mov
  3. Vern does it work if you turn them off in the charector user properties in pws
  4. Yea it looks like early morning to me ,nice lighting and nice texturing of the beams
  5. Nice looking bow .Robin Hood couldn't have done better
  6. It is prety easy ,just be sure you cfa'd your model first
  7. Thats graet ,looks and sounds good to me .lol why does that charector remind me of Ken,Iv never met him or seen a pick but it just does sorry Ken
  8. Unbelievable modeling ,the detail is fantastic
  9. I think one of the things that I thought was good was when he said the charector should look as though he's moving himself and not being animated and when I watch a good animated film I see what he means
  10. Now that looks good ,it sorta suits him that way ,I was at that webinar aswell ,very good I thought You seem prety well organized Steve
  11. The Troll's mouth ,oh haha I was close
  12. no it was because he has a big gob lol
  13. I think I see shagy in there ,nose,mouth
  14. Couldn't you just edit the relationship.pws user relashionships ,name of relationship ,relationship r click edit use the slider to get the % you want to change and just move the cp's
  15. Looks good I like the sky as you have it ,oh I have a couple of planet maps you may be able to use
  16. I have a volumetric light in this scene but it's not even ,it has more than one beam and don't look good ,is there a way to change or use ordinary lighting to get this effect ,Im trying to get a dark bg with a light over the table lighting the charectors faces and hands.I am not good with lighting as you can see any advice would be helpfull cheers Steve
  17. Good luck with it ,at least things can only get better
  18. I don't know that there is but you could turn down the density to 0 maybe
  19. Thats a graet idea ,put me down for one
  20. Theye all worked very well ,I didn't notice any diffrance in quality,QT pro 7.6
  21. You can increase the thickness of the hairs without to upping the density,but you probably knew that allready . But I think the hair makes him look better .He looks a lot like Clark Kent ,very good charector
  22. Good looking barn ,will be good to decal
  23. Thank's ,Rob I will take a gander at that tut ,,I need it
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