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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. THats good stuff I realy liked the Dragon,and the charectors hair moves nicely well done
  2. This one looks good ,but looks like she needs some yorkshire pudding down her,.Is that from a normal charector or a skelleton Paul ?
  3. Graet , nice timing I allso enjoyed others on your site ,well done
  4. Ha ha ha thats graet ,sound makes a differance I must say
  5. Another goody ,I done exactly that the other day ,made a pose and added another pose by mistake ,trying to see how it moved ,Thank's again
  6. Oh thats good , your gonna have to show us how to do that Paul ,its magic
  7. Thank's Rusty Ill give that a go
  8. Very nice ,the wings look real good
  9. I don't think I explained myself very well Rodney I was TRYING to say when rotating a bone ,as in placing a rig .As in the 2008 rig when doing the feet bones you use the rotate manipulator to get them into position say xat 0 y at 90 and z at 0 ,but its hard to move it in one axes without moving the other,it must take me the longest part of the rigging process,probably its just me
  10. Would you know if there is a control to keep the rotate manipulator on a axis when moving it ,Im thinking rigging here ,I allways find that the hardest part
  11. Thank's for the update Mark ,done that
  12. Thats a perticuly good one I use it quite bit and allways get them splines thank's Rusty
  13. Thank's Mark,its going well
  14. Just finished the second model with the 2008 rig one thing I just can't remember ,how to show the bones for smartkinning .It worked graet Mark ,thank's for sorting that mirror bones thing out
  15. I meant to say (well) lol must have missed that
  16. The texture looks good the face lines are placed very
  17. It needs to go into turbulance folder in the Hash directory
  18. Thank's John will try that out ,yea that colision detection work's very well .Thats a super looking image I can see that the Muhair helps a lot .Looking forward to your tut/findings
  19. Im rendering at the moment so can't get to check it but I sometimes use an image .new matt /change atribute to Hash something or other ( you will see it ) then pick your image wallah
  20. Muhair ? whats that the John I didn't see it
  21. There is settings for ,face the camera shown in the image ,I changed them a bit for this test hairtest3.mov
  22. Oh oh ,thank's Mark ,that must have been like looking for a needle in a haystack .Now I can finish that Model
  23. Looking good that reminds me of him out of house Peter Lorey is it
  24. Thank's Holmes ,is there a tut anywhere on using decals to change the hair ,and pointing the ends and such / Theres so many settings
  25. And heres that render,needs some work lol hairy.mov
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