sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
  • Posts

    3,343
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by steve392

  1. I contacted them and theye have had some bother but all is well now and I should get mine in a couple of days
  2. Just trying dynamics on the hair ,the shadows are a bit strong is there a way to turn it down a bit ? dynamics_hairtest_2.mov
  3. Nice modeling and I realy like the zoom ,looks great John but you do realize you can get done for faking money
  4. Very nice modeling ,that house is making my mouth water
  5. Thank's Steve its probably my machine then,its getting a bit old and decrepid ,lol like me
  6. Sounds a LOT of work but youv got a real good start ,thats good going since March. I only mension the skinn shader as I use it with 10/15 % strenth but if I try to change the blood colour AM crashes on me for some reason,just wanderd if you or anyone had that problem
  7. Steve what are you going to do with all these models ,are you making a street scene or do you have something in mind ,just currius or nosey lol ps are you allso using the skinn shader
  8. That worked great Mark ,Thank's a lot it saved me a lot of work and I learned from it and Ill take a look at them hooks ,didn't even notice that before
  9. I really like that Sluagh model it looks real smooth and a good face
  10. Ah I see what the differance may be Im using decals for the skinn
  11. Sent it .I didn't enclude any decals as its to big with them .Thank's for taking a look Mark
  12. I think I have ,I remember that the off buttons were not all off so I turned them off before exporting ,Im thinking maybe its not cfa'd properly maybe,as there was a left pelvis bone ,no other bones were doubled up though so I deleated that and re asigned the cp's.Maybe something els got messed up though.Can I send you the file Mark edit No damit I don't have a copy before mirror bones only without any bones or install rig or a compleated version
  13. To be honest I can't tell much diferance ,its probably my eyes ,I can see the hook problem on his sides but I don't think Iv had that problem /or not noticed it anyway .It looks good to me with or without multipass
  14. Yea thats what I do anyway and it looks ok
  15. Steve did you try sss without the passes ,I find you don't really need it with sss
  16. Mark I got something wrong on this one ,this is in the action window after saving and importing the model with the rig installed .There is something strange with the nees and the foot is gone funny ,got any idea what this is or if I can fix it please Mark edit .the foot problem was a couple of cp's not asigned,but have no idea about the left leg and nees
  17. Iv just been walking /climbing in an area very much like that but with some scrub and trees in Spain .Its a dam good matt your using Mark
  18. Hehe thats graet ,your work is allways so smooth
  19. Well done guys thats well done and funny ,a new twist to thom
  20. Sorry for the late reply ,been away for a week .Thank's a lot for your replys ,Zarin I use a real skinn image then painted it in AM paint and used sss in the render,glad you like it
  21. Thought I would show my new model ,been playing with AM Paint and it work's graet
  22. Just thinking here but ,could you make it or part of it in AI then bring it into AM.I don't know if this would work as I don't us AI
  23. Hey thats looking good Steve ,yea he looks like a hot dog muncher
×
×
  • Create New...