sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Yea a good charector,should be funn to animate
  2. I love seing these progress shots ,excellant stuff Robert.Don't remember the 10 minute man though
  3. Good stuff ,great track and I loved the guy dancing ,well done you guys If the bible was like this it would have been more interesting to me
  4. That would make terific hair for a artsy charector
  5. That bow works real well Steve ,good job
  6. steve392

    JD rigged

    Looking good ,yea it is a nice charector ,he has big plates of meat lol
  7. Semi ,I would have said that was very sucsesfull ,excellant
  8. steve392

    JD rigged

    Ah thank's Mark ,was just wandering
  9. steve392

    JD rigged

    Who is JD ,you got me curius now
  10. Steve you need to use the channel editor when animating ,Robert has a good tut on this ,heres an image of keeping the foot from sliding.To keep a pose on you need to set it on the settings ,when you edit the pose on the red line and choose settings then you should see a window with default ,max and minimum just set the default to on
  11. I like the clouds ,unusual for you to use wmv .Nice one Matt
  12. I have no idea howI done that ,I was sure I used a aim like 2 .Well thank's a lot for finding it Mark and showing how it should be ,I would have gone the oposite way edit Thats working a treat Mark thank's
  13. I think it must be a scaling problem ,I don't have scaled exact enough,but when in a run the calf bone is not staying exactly with the thigh (knee end) properly it moves a bit so I was thinking maybe it needed to be constrained to the nee end and instead of just thigh,that maybe there was a way to use the constraint as a aim at two one to the thigh nee end and the other to the foot,allthough the bvh call the calf the shin.But on looking at it I think it could just be a scaling problem
  14. Vert nice charector,I like the cloth skirt andthat cloak behaves well
  15. I like the charector Steve ,I agree on the Elbows ,smartskinn what you can't get with weighting but be sure to turn off IK
  16. Great looking water there Robert ,Looks like where Ill be in 4 weeks time
  17. What window are you in .It should change in an action but not in the modeling window
  18. Thats a nice looking Vase I realy like the matt,suits it very well
  19. I like the charector even if he is a tad overwaight
  20. I put Yardie's bvh tut on and used it on my model ,It don't go into constrianing the legs so I had a play around and this is what I came up with.Does anyone know if its possible to use a aim like 2 on the same bone but one at each end of the bone ? bvh_run_test.mov
  21. Oh thats good I could actually see faces like in real clouds
  22. Are you in mirror mode ,that efects me sometimes ,you could try reset settings in the tools .I don't use a mac so just guesing
  23. steve392

    2008 Rig

    For some reason my mail just whent offline ,unusual .I will mail you in the morning Steve ,its 3.15 AM here I can't sleepor you can mail me at s-hara@ntlworld.com it will be working by the morning
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