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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. steve392

    JD rigged

    Yea ,I have some probs with the weighting on the thumb aswell ,the skinn in between the thumb and index finger.I have looked at yours but still can't seem to get it working as good .Thank's for the way to fix it Mark ,will do that
  2. Holmes would be the man to ask
  3. steve392

    JD rigged

    Mark ,is this better ,still needs some weighting and smart skinn J_new_rig.zip
  4. Looking forward to it Eric
  5. I tried it with the glasses upside down ,so blue left red right and it didn't look good ,you can see red
  6. Yea mines left eye red aswell ,didn't realise you could get differant ones
  7. oh thats a good one, when he swung his head back again I thought he was going to hit me in the face and them pillars look far away
  8. steve392

    JD rigged

    Oh I gotcha now ,Iv never noticed that before ,Thank's Mark ,all them models wrong tche will be carefull on the next ones and will do JD again
  9. steve392

    JD rigged

    ah ,I think I see ,I usually just click on the scale manipulator ,then scale the bone in front and side view ,so this is wrong yes
  10. steve392

    JD rigged

    Mark Im still not getting what you mean by all axis equally ,is there away to show me ? edit heres a ready to mirror copy of it ,maybe I can put it right jd_part_installed.mdl
  11. steve392

    JD rigged

    Yes you use a diferant wiaght setup in the shoulders ,heres my efort so you can steves_riged_jd.zip
  12. steve392

    JD rigged

    Oh thank's a lot Marcos ,I needed to know how the shoulders worked for you as Im having problems with it .So now I can look haha cheers
  13. steve392

    My First Rig

    I would say 3 rings for the joints is best ,The symetrical is your model needs to be symetrical not the plug in.It copy's from one side to the other with mirror bones so the splines need to be exacly the same position but mirrord .That where the cfa comes in ,its copy flip atatch .so you keep say the r hand side make sure all the cp's in the centre of your model ate at 0 z position then cfa it so that it is symetrical shee thats a lot of tying lol
  14. Nice one Fae
  15. Looking real good MJ
  16. Ill take the blue one please
  17. Now thats what you call a motor
  18. Hurry with that book Robert .I know it will be excellant
  19. Here is som ething I kept ,sorry can't remember who it was from AO_settings.txt
  20. Man thats good ,not just the piano and stall but the lighting is great ,very nice
  21. Great move ,that cloth and hair are very good
  22. Thats good ,nice bit of suspence music and the wighting in the above one is very nice Robert
  23. Thats a nice idea Matt ,
  24. steve392

    2008 Rig

    Don't know if this helps but I allways use the , thigh and shoulders the bicep did you still not get my mail Steve" I did resend it
  25. Didn't realize your in Tailand Klum,I will be there in 2 weeks time,for my sunshine and smiles
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