sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. In other news I just finished Gwen's Christmas outfit. Whadda you reckon, festive enough?
  2. Okay I've been looking into the whole Tech situation and while it's possible to do what I wanted to do, it's a time sink that would be totally impractical. Tech needs to be more dynamic for the upcoming year so I'll probs just build him a 3d head. If I can make it look like it's still the puppet then that's all good. But if it comes down to it I'll just have to divulge the characters origins earlier than I planned to.
  3. Totally agree Rodney, once I've tested the concept (gotta see if I can get the video head and the cg body to play nice together) I'm gonna take some close ups of tech's shirt to decal his cg shirt with. I've also gotta tweak the darksim denim on his pants. It always looks so much better on Gwen's denim skirt. Oh I noticed that my title has changed to Epic Gamer! I assume I have you to thank for that. So thankyou very much, it's much more appropriate than 'Master' (lol although many would argue that i'm far from epic ) Anyway hopefully I'll have some more news on the tech front later today.
  4. Thanks Chris! and also thanks to all you guys who've been supporting my efforts. Just wanted to show you all the prototype of Tech's body. I remember discussing this with Chris and Rodney not too long ago. The idea is to overcome Tech's physical shortcomings (i.e he doesn't have any legs and only one arm can be operated at a time without assistance) by building him a 3d body and combining it with footage of the puppets head. This'll mean I can focus on getting his head movements exactly as I want them and then his body can be animated to fit the dialogue (much the same as Gwen is.) So here's the prototype. I've given it fur on the hands and tail and a denim texture for the pants. The lighting is just the basic chor set up.
  5. Bravo Caleb, love the sense of scale you achieved with the town and the 10 year old in me couldn't help but giggle at the kid who farts himself into a wall. Excellent work.
  6. Okay guys the base E.G.T cab is done. It'll definitely be in E.G in this form, in the coming year. however there's still a little something I have planned for Christmas. But for now yeah I think I'm done with her.
  7. Both hands look good roger, being honest though I preferred the 'knoblyness' of the first ones, had a bony jointed feel to them. I think they'd look great with claws attached
  8. mine does that sometimes, the progress bar will get all the way across and then nothing happens. I usually just ask it to do it again and it manages it either the 2nd or 3rd time. I think how complex the model is and what effects you have applied affect it. Could be wrong.
  9. Hey guys, I just posted episode 17 for anyone who would like to watch it. Sadly Gwen (well my wife technically) came down with a bad cold 2 days after we recorded the review audio so couldn't do her lines for the Skit, intro and outro. That means there's no Gwen or other 3D magic in this episode, so I understand if you wouldn't want to watch it. Just wanted to let you all know anyway. http://blip.tv/EpicGamin/sonic-generations...sode-17-5749344 Work is progressing fairly well on the E.G.T and I've got plans to start Gwen's' Christmas outfit tomorrow (that will hopefully be worth the wait.) Thanks for supporting me and the show, if any of you use facebook and would like to add us just type Epic Gamin into the search we're the only one there. There's extra ramblings from me and the crew on there and I also post any wallpapers I make on there. Just re-read that and it totally sounds like a plug. Ah well
  10. one...two...three....fou...GODDAMMIT!
  11. cool, reminds me of those guys on board starship UK in the beast belw episode of Dr. who
  12. that's nice, would look cool with a bunch of these going off in sequence as the hero's run toward camera on the way out of say an enemy stronghold.
  13. Looks awesmazing dude. As does the Solaris logo.
  14. Looks pretty sexy so far dude. One quick add I can see is that the smaller holes in the front spoiler have a horizontal bar splitting them. At least on the picture of the yellow one. But that might differ across each years' model. Those light clusters you've done are super sexy by the way.
  15. Just for giggles I opened up one of the models you sent me to convert a while back, changed the units to CM and then exported it to .STL. Try opening it in your other software and see if it's still blowing up the model size. STL_13_Inch_SNARE_Sub_Woofer_MASTER_Part_1__Drum_10_18_2011.zip
  16. K so I wasn't gonna post anything more to do with the truck until I'd finished adding all the details....But then I started shading it and got all excited and wanted to show you guys. Definitely gonna make a wallpaper out of this once it's done. Oh and the windows aren't gonna stay solid blue I just haven't decided how I'm gonna handle them yet.
  17. Your stuff rocks guys, if I can squeeze that kinda quality (heck even half that kinda quality would be nice) out of my stuff. I'll be a very happy bunny indeed.
  18. Thanks guys, here's some more of the truck. Added a few details, It even has doors now, I always find doors to be important on motor vehicles. I don't have the frame for a dukes of hazard window style entry. I redid the wing mirrors as well because I didn't like the old ones. Still needs steps to get to the door, wipers, brake disks and other little odds and ends....and a trailer obviously!
  19. You've captured the frailty of those wings beautifully
  20. Gotta agree the world looks better with bevels....that should be a T-shirt
  21. Great start Darkwing, also good choice on where to start. Most of important part of the bridge for a captain? Somewhere to park his backside.
  22. So A:M converts it to 37.5cm but doesn't convert it back into relative inches again when re-opened and just leaves the number at 37.5 even if the units selected are inches and not CM? Do you think changing the units to CM before he exports it would maintain the original scale? Ya know as it'd already be 37.5cm so no conversion of units would need to take place.
  23. Hey guys, just wanted to stop by and show you how the Epic Gamin' Truck (E.G.T) is progressing. I don't usually like posting unfinished stuff, but I also have a lot of respect for many of the guys and ladies who frequent these forums and I didn't want you thinking I had been sitting around doing nothing. Also I became a 'master' recently. I don't think that's entirely accurate when you see some of the other stuff posted around here (a lot of it puts my stuff to shame) but it sounds good anyway. I'll probs change it to 'Epic Gamer' when I have enough posts to activate that option, but for now 'Master' will do just fine. Anyway enough rambling, on to the picture. Bare in mind that I don't usually 'do' vehicles and that there's lots of details left to add, exhausts, headlights, doors and then there's all the 'special' details that will be added later. I don't wanna entirely give the game away but after all, Holidays are comin'.
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