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Wildsided

*A:M User*
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Everything posted by Wildsided

  1. yay for gruff voiced Irish narrator.
  2. Hello again. I'm back and this time I bring you 30 seconds of awesome. You (well Rodney, David and Robert) asked for flickering flames. Dan gave you flickering flames. What's more I give you audio. ambient flame and rain sounds, finger taps, very faint atmospheric background music and of course voices. You're the first people to hear the mighty EG:A King Bowser speak (well think to himself anyway). Hope you enjoy it, 30secsofawesome.mov
  3. Hi guys, thanks for the support and suggestions on EG:A Episode 1 Just stopping by to share a secret project I've been working on. He's nowhere near done yet coz I have to work on him late at night when I finish my 14 hours a day on EG:A (made some nice titles today and solved a glitchy texture problem). Anyway here he is. i just stuffed a couple of eyes into his head and gave him a bit of rudimentary colour to give a better idea of what he'll look like. This is Game. He's a gaming dragon. He'll have wings eventually and miniature game controllers. I decided I didn't want to abandon the review aspect of EG altogether. But I wanted to simplify the format so they'll be quicker to produce. So instead of the studio and skits etc, I'll just have me and Game sat in a chair reviewing a game. He's a small dragon about 8 inches tall so he's gonna have a cute squeaky voice and appearance that will be completely at odds with his sarcastic and irreverent personality. He'll say all those things people are usually too well mannered to say and best of all he'll get away with it coz he's cute and small.
  4. Think I'm liking the dust cloud the most (So much so I've downloaded it to tinker with it when I get 5 minutes)
  5. Hello there. 'tis I the Dan and I bring goodies for ya'll. Coz.....ya know I like you. First is a sexy render of the egg carrier looking all shiny. and if that doesn't whet your appetite for the first episode of Epic Gamin': Animated, then maybe this will. I posted a similar shot a while back, but now we have flames that don't appear at random and a couple of elite troopa guards. At Rodney's suggestion I have staggered his finger drumming and took Dave's advice and added a little foot shuffle to add some subtlety. sixseconds_of_bowser.mov
  6. Evening all. The Ace.Co entertainment art monkey's are extremely pleased to present "The Egg Carrier". Introduced in Sonic Adventure for the SEGA Dreamcast, the Egg Carrier is Dr. Robotnik's flying fortress and base of operations. I figured if Bowser gets a castle then Dr. R should get a base too. It will likely be seen a lot during Season 1 of EG:A (Oh I didn't mention, when Epic Gamin' returns it will be under the new title of Epic Gamin: Animated to differentiate it from our old review based show) and I have a couple of set pieces in mind that it will feature prominently in. Anyway enough talk, here's the pics. Obviously it's not textured yet.
  7. That's cool Xtaz I love the hand drawn quality of the render
  8. Decided I needed to post something so here's the first 20 seconds (Well 19) of the first episode of season 2. I opted to kick things off outside the castle and then head inside to bowser on the throne. The lava (although you don't see it much in this clip) is MTPeak2's ocean rig with a lava texture and some glow. The rain is made using Robcat's suggestion of using a streak emitter and the castle, mountains etc were made by me. The Ace.co presents text is a place holder for timing and like everything at the moment, is subject to change. first_19_secs.mov
  9. I do live in Canada but I'm English born and bred. Moved here to be with my wife Nicole. As for Allsorts I can't say I've seen Basset's brand but they have equivalent. Mum and Dad usually send me a box around Christmas time though which is nice. He's a nice looking model though dude and I hope you have some luck with Bassets when you approach them. Just had a quick thought. You could try finding a video of someone dancing to the tune and then apply the video as a camera rotoscope. Then you can match Berty's movements to the dance. It's how Funimation used to do He-Man
  10. Nice one dude, wish you all the success in the world
  11. That's a damn fine looking bird you've got going on there. Can't wait to see her flying.
  12. Bertie Bassett!!!! not seen him in forever
  13. Thanks for all the comments guys. The torches are on my list of stuff to do. I want to get the sprite emitter to do the flames properly first before I toy with the light flicker though. That's been a real pain the ass so far. I`m diggin`your thinking on the fingers though Rodney and David I`ll deffo add in some shuffling. Right now I`ve been focusing on getting everyone in that scene in place and roughing out the timings. It`s quite funny to watch them all in T-Pose drifting along. And lastly just for robert here`s that clip at a higher res with brighter lights. boredbowser.mov
  14. rough test of bowser sitting in his throne being bored. Couple of frame jumps that I need to repair but otherwise I like it BOWSER_bored.mov
  15. 1) $79 version is subscription based and expires after 1 year. $299 version isn't subscription based and never expires. Both deals allow updates, however the $299 version will only allow you to download updates released in the year that you bought the software. Both versions are also locked to the machine you first install it on. 2) It's a Download that's saved to your hard disk and as mentioned before it's locked to that machine once installed. 3) Order online and download, you'll get sent an e-mail with an activation code. The manuals can be ordered as physical copies I believe but at also available in .pdf format. 4) Yes A:M does Upgrade and have new versions v17 is currently in beta 5) Pass, but I think it's down to what your machine can process. 6) If you get the 1 year 79 dollar version then yes it will expire, the $299 doesn't expire but after 1 year you won't be able to update it further without paying. 7) Yes it does, but no software is perfect. 8) The A:M community has made 2 feature length productions namely the Tin Woodsman of Oz and the Scarecrow of Oz. It was also used for all the models in the video games Tak and the power of juju. (2003 for PS2 and Gamecube) 9) Once you've learned the basics it simply a matter of time and how much effort you want to put in. You can make a quick model and rig it in 5minutes if you want or it could take days if you're going for something really detailed. 10) A:M is a total animation solution, the model making aspect of the software allows you to make all the aspects of your production from characters, props, 3D sets, lighting. It does it all. I think that's all pretty accurate but i'm sure someone will correct me if I'm wrong.
  16. Okay made some serious modifications and played with the lighting, here's the throne room in its 'finished' (Nothing I do is ever really finished I always end up tweaking something) state.
  17. Quick update shot to show you guys. This is the current state of the throne room, I'm still adding details but thought I'd stick it up here anyway.
  18. Nicely done John, very nicely done.
  19. Quick update on this guys. It seems to be the act of clicking on the object that causes the shift. If i go through each instance of the model in the project workspace and set the positions that way then everything stays still. But if I click on the objects directly then they shift a little. Maybe I just have jittery hands and have never noticed until now.
  20. Individually. Like I said though it's not a big issue for me, I mean when I put a ruler next to the edge it still looks like a straight line. I usually just eye ball things anyway but for those guys who like to be 110% exact it might be an issue.
  21. Also yes. I have a feeling you know exactly what's going on here
  22. Hey guys, I don't know if this is a bug and worth reporting, but just recently I've noticed objects aren't staying where I tell them to be. Let me explain, I've been building a throne room and I want a row of pillars running down the centre of the room. I've positioned a pillar and then to make sure the next one lines up I go into the properties, get the x co-ordinate and enter into the next pillar. I repeat this for say the next 5 pillars with just the z co-ordinate changed. So here's the weird thing. Say I set all the pillars to x=90 all along the row. If I then click on say pillar 2 its x co-ordinate may have shifted to say 89.89 or 90.12, just a random shift to the left or right for no apparent reason. Does anyone know why this is? I mean its not a big deal to the naked eye it's still in line but if I set something to a specific number I expect it to stay put.
  23. Funny ha ha or Funny er that's a bit weird?
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