sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Right that's Mario done. Now to rig him and Sonic and then start recording dialogue.
  2. The filter keys are a windows function, If you hold down shift for 8 seconds without pressing anything it asks if you want to turn them on. I think it makes it so if you press shift (or ctrl, alt etc) once it stays 'pressed' even if you take your finger off and then becomes 'unpressed' when you hit the key again. Usually happens to me when i'm selecting CP's I want to group from a largers area and can't find the CP I want right away and I've just been leaning on the button.
  3. The next episode will hopefully feature a skit involving an angry Sonic and Mario. Sonic is already done and I've just finished modelling Mario's Head. So I thought I'd drop in and show you all a quick render before I hit the sack. Later guys
  4. Damn kids, no respect always walkin' on my lawn I mean why do I bother to plant my bagonias Sorry mr Moses sir, didn't mean to crush your flowers sir. MOSES! ARE YOU ARGUING WITH THE STREET KIDS AGAIN! COME INSIDE AND HAVE YOUR DINNER! Moses - Yeah yeah woman I'm a comin' Stupid kids, gonna pop their ball next time. Better be somethin' nice for my dinner, yellin' at me to come in.
  5. I downloaded it and tried to load the .obj and it told me it didn't recognize the file format. So I imported it and then saved it as an .mdl
  6. Congrats Gene! Really pleased for you
  7. Hey guys! Epic Gamin' - Episode 15 is up. We're celebrating October with a double dose of Resident Evil. First up, Resident Evil the Umbrella Chronicles. More Gwen this time, we also learn a little about Dan and Tech's back story. Gonna keep building this up until the new year when we're hopefully gonna launch into the full on 'more than just a game' angle. Anyway here it is, hope you enjoy it. http://blip.tv/EpicGamin/resident-evil-the...sode-15-5651870
  8. Hi Jake. I found this .obj of a gran torino and brought it into A:M. There's some repairs needed but should be a decent starting point gran_torino2.mdl Dan [Edit] I uploaded a new one that's less of a mess
  9. Lol Thanks Rodney. I wouldn't say easy but easier than a lot of.....well actually all other 3D software I've tried. That said there's a whole bunch of stuff I don't get with A:M. Like SimCloth, Robert makes that look easy.
  10. Hey guys! I've not uploaded anything in a couple of days, I've been busy doing the review for the next episode. But I just finished my model of Shadow the hedgehog. I don't know how I'm going to use Sonic and Shadow yet, but the more resources I have the better right?! Anyway here's a few pics
  11. Hello! It's me again with a couple of pics. The first is a weapon that will be appearing in the series in the new year. It's called 'The Cutting Edge' and is based on the concept of the Gunblade from Final Fantasy VIII. However if you look at the Gunblade in that game, it's based around a revolver. This means the blade runs straight down the middle of the gun barrel and makes the gun aspect useless (how Squall fires it is beyond me) So around 2004 I designed my own Gunblade, this time based around a sawed off double barrel shotgun. this way the blade can go between the barrels leaving them clear to fire. The gun shoots a concentrated laser blast (because regular shotgun rounds spread and would damage the blade or worse) And here's a pic of Gwen posing with the Cutting Edge.
  12. Rodney suggested I make a me model for long shots. Behold Baldylocks and the three hairs
  13. Thanks Mouseman! That's definitely something to think about Rodney. I don't know if my stuff would qualify as even close to as good as the talents in the special projects, but down the line who knows I like the idea of making of a 3d me for long shots. I shall call him 'Stunt Dan'. Lol he can do all the work in fight scenes! There's a couple of experiments I'm working on as far as combining 3d and live action that I hope to post soon. One of the ideas is to film tech's head close up and have the rest of him as a 3d model to make him more versatile. But I worry that'd take away from his puppet charm. Never know until you try though right. The other one is props based. It'd be a lot cheaper if I could make my props in 3d and then add them into the scenes. Plus it's not like my 'studio' (Read spare room with a green screen and a camera) has a lot of space for prop storage.
  14. Wow Spleen that's a sweet lookin' video. I especially liked the spotlights at around 1:28.
  15. Thanks Rodney! Gwen is actually my wife Nicole. Since Simon became increasingly more......let's say absent (Hence his cardboard stand in). I felt the team really needed a consistent 3rd member, because there's limitations to what you can do with one guy and a puppet. So Nik offered to voice the 3D character. I do currently script the show and animated this one around the live footage. But for future I'll have to start more advanced planning and storyboarding especially for the 'skits'. The show's tag line is 'More than just a game' and that's something I really want to expand on. The plan is to have 'Dan' working on the time machine from episode 7 and it screw up and hurl the team through time and space into various videogames and we interact with the characters and be involved in the plot of the game. For instance early on in Final Fantasy VII, the bad guys blow up a support structure and drop a whole sector of a city onto the slums below. At the time the main cast of the game are at the top of the support tower trying to prevent this from happening. In epic gamin' we'd arrive at that point at the base of the tower and hold of re-inforcements. The thought process being that we can't change events that took place. But in the game the characters aren't bothered by enemy re-inforcments and the viewers would see that the E.G team were the reason for this. Obviously that'd be a fairly complicated scene to put together so i'd definitely have to storyboard it.
  16. Hi guys! E.G Episode 14 is now up if anyone wants to watch. Dissidia Final Fantasy - Epic Gamin' Episode 14 This episode features the official introduction of Gwen as a main character in the show and is also the first episode to include 3D animation. Hope you all like it. I'll hopefully update again shortly with some stuff for the next episode. Dan
  17. Fair play Rodney, nothing stopping me deleting the folder with the stills in it once I'm done I spose. Is the saving the image sequence in A:M after it's rendered and imported a pretty quick process? If not it's no big deal I'll just have to factor that time into the production schedule. Lol I'm sure we'd all get a lot more done if we didn't have to wait for rendering. Ah well them's the breaks
  18. Quick question for anyone in the know. I tried using Net Render yesterday and was all excited to halve the render time by using the 2 cores on my PC. The problem is when I got to picking the format i wanted to save the output file as. I didn't have any video options. I could only pick Targa, PNG, JPEG, Open EXR (never heard of that) or BMP. I'm sure there is software available that could stitch the seperate image together into a video, but I don't really want a folder with 2000 plus images in it. I might be missing something completely obvious (I'm good at that). But does anyone know how to make .mov or .avi available as selectable file formats? Dan
  19. Rodney - I just re-read the thread and saw you liked the show! Thank you so much, Without too much of a sob story, I lost my job (Bakery manager of all things) last year due to severe depression and decided that as I've done jobs I hated all my working life I wanted to do something that i enjoy for once. Luckily my wife has been very supportive of me doing the web show and as it's (besides my family) all I've really got to keep me sane it's really encouraging to hear people say they like it. Thumperness - Once I've got it all rigged up (it'll be one of my own rigs, but shouldn't be hard to work with) I'll send it over to you. knowing some good is coming of something I've done would mean the world to me.
  20. Yeah I like PNG's because of the transparency. I use Toon Boom Studio for when I dabble in 2d animation, but I draw the characters in photoshop and then import them into TB. PNG's were the only files I could get TB to recognize that the background of the image was transparent and I wasn't trying to import a big white block.
  21. Forgive me if this is an obvious question that everyone knows the answer to. But Rodney why do you prefer .PNG's? Aside from the obvious that they're decent quality but relatively small.
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