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Hash, Inc. - Animation:Master

dblhelix

Craftsman/Mentor
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Everything posted by dblhelix

  1. suddenly it's lunchtime. your jello is better than in "Cloudy with a..". looks juicier.
  2. uh-huh. just the one flaw: too short
  3. thanks guys! it's about learning particles, yes, and that was a breeze with a brilliantly disarming introduction by jason1025 and in-depth tuts by HomeSlice! started off with streaks, just for fun, though will move on to sprites, have made a snowflake of my own. now: it's snowing alright, except when i look through the camera and press play. judging by the repeated behavior of the machine, it feels i should get a two frame crashy animation, frame 0 followed by frame 16/18, repeat. now it only shows frame 16 but the cursor stays immobile on frame 0, though the program is "playing". i've crashed a:m often enough to know what that procedure looks like . this is new. pgdown didn't help. suspecting i've found a new way/place to choke the poor thing. someone once posted a detailed list of what to choose from the graphics card menu, i'd be interested in that but don't know what to search! does anyone remember/ venture a guess who it might have been so i can search by username? robcat, really good standard approach! will try, guessing when amount of landscape/emitter decreases things get easier. John Bigboote, thanks! will look at that prj to learn; last stop last night was about not understanding alpha, couldn't see my snowflake. and HomeSlice, "+" is news with a Covert Op flavour, curious that this should work better!
  4. i'm making snow, and i don't understand what the preview is on about. the chor is huge, it's a landscape. there's no motion anywhere, yet. when pressing play with the marker on frame 0, there then appears the rendering indicator; the line at the bottom of the window with a percentage telling how big a portion has already been rendered. the rendering is very quick. the marker then moves to either frame 16 or 18, and renders that. then it moves to frame 0 and remains there, though the play button is visibly still on. there is no motion, it's not snowing, not even by two frames. any idea what's going on? is this just beyond capacity for my machine?
  5. highly recommended for newbies.
  6. so i'm not missing anything, it really is that easy . that's a constant newbie problem, "is this all, have i questioned enough?" HomeSlice's bit on post-extrapolation belongs in the wiki! Thank you!
  7. goodnight-stories needed: looking for technical info with examples on interpolation and pre- & post-extrapolation in a:m? techref: nil site search: one (candy cane rotation repeat was conclusive) almost feels like i'm missing something here?
  8. are you in contact with someone who works on the Techref? surely the pre- and post-extrapolation parameters would merit a little chapter of their own? best wishes from "all impatience.."
  9. whaddya know. think i just rediscovered my pulse. all encompassing: the motion, the bike moving. this is such a surefire device, irresistable, major good vibes. the light; really good simplification all round. the whiteness of the spot on his face, the direction of that lamp, great choice. the motion of the red/blue spots; professional confidence! in my mind, the light was like a lead here; i found myself watching it though missing models and animation. it was the way it twodeed the 3D. very enjoyable, a bit compelling, even! can't wait for the next one.. keep 'em coming.
  10. *hoovering* this refraction on top of the outside-inward sprite motion in a sphere you made.. maybe it's time for me to smash some Eugenes now. thank you!
  11. first thing that strikes me is how well your color scheme reflects the emotion of the song. the hands, as robcat says, will make a difference. the movement of her spine/shoulders/hips is amazingly well done when seen from the front. your motion seems stylized, so not sure if more commentary matters, but there's one more area of interest, ahem, in case you feel like testing; her hips. if you'd like a sense of natural weight in her (the weightless sensation does match the song!) you can move her legs differently in relation to her hips, keeping in mind the "walking is controlled falling down", and that the weight is moved first when there is enough certainty of how/where it can land.
  12. would this have anything to do with a situation where there's wind and it's snowing, someone picks up a snow covered object from the ground, lifting it, the wind blows the snow off of the object? i think that's a yes, i'd like to file that prj for future reference!
  13. one of the links above goes to a thread where they say plugins can be cranky in mac, so it's a known prob, sorry
  14. thanks Nancy, i'll link to this: http://www.hash.com/forums/index.php?showt...explode++plugin for those that might read this after a search; "Newton and explosions" with a tut and a link to the plugin i've 15j+ but pc, fingers crossed.
  15. Big Thank You! *phew* and i get to have fun while looking for the solution, just lovin' this!
  16. hoping to avoid that much work... but it's sort of "all there", you know, the patches, the perfect particles to send whirling. only, the reality of doing so probably won't come with a make-a-dragon -button this time either. and it is fun what happens in imagination when thinking about problems+techniques you know nothing of!
  17. this is not a project i'm working on now, but i'd like to understand something and find out what that something is . to make a model come apart at the seams, think "Sarah's Asylum Nightmare" in T2, the nuclear explosion, she's at the playground fence or Iron Man says to computer "exploded view" - is there something called exploded view in reality? (yes i know where this might point and yes i might stray but it's a:m for me, period.) - is there a simple way to use the patch information to perform this type of operation in a:m? boiling down to, can i blow up any model, or should i for instance go find a polygon model and then explode it in a:m? i'd like to destroy several models (human) with possible different origins (not a modeler so i'd take what's for free..) (and i just made up those choices in attempt to clarify problem area.) i don't need tuts, just the principles included?
  18. awwwww! is he ticklish? he needs to be tickled for sure! the voice acting is also good, i love it when in Take 2 the director says "cchhhuuutt!" mixing in all kinds of emotion in just one breath.
  19. this spoke to me last night, telling stories. the sphere is embedded inside a Eugene's skull, which then would have to be cracked open so we get to see it. mmm i like it. is it the sphere that has the pattern structure? or is it noise? not downloading this now, it'll distract from thom-excercises. but i might be back in a year asking if this could be a part of a shortie.
  20. no idea what that could be but it's mesmerizing. something about the colorblend (it's dirty) makes me think it's alive somehow. it has a will.
  21. thanks for inspiring visuals! my head started to experiment with virtual bump maps immediately.
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