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Hash, Inc. - Animation:Master

dblhelix

Craftsman/Mentor
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Everything posted by dblhelix

  1. i remember this, didn't really think of the repercussions 'cause i was happy with the wacom and hadn't really dug in into animating. now i know i need the wacom for modelling and probably a mouse for animating. and it's not only about hardware but about health. Homeslice's picture-painting continued i could say that going 3D is like climbing a small sandmound only to discover that you're on the brink of a 40 mile drop and have already begun to slide. it's too big to think about, you just have to get started and keep going. it's not falling if you jump to it. Thank you all for tips & advice
  2. there is a numpad on this laptop, it was chosen with a:m in mind from the start! probably should have mentioned that. learning 3D, that's what. but i can see why you would miss that. the weirdness comes from a misconception: i could have sworn the views saved my last chosen angle between toggling to another view and then back. it could simply have been due to thom's position - as he moved forward my mistake became more visible. (but i'm far from happy with this conclusion - i still think keys 7&8 save the view sometimes, when 4&6 go back to default.) okay, Techie friend unearthed a smallish but still too big pc-mouse and i'm moving on. the programmable cameras are a definite test in the near future, but as usual, going to grab the first and swiftest improvement at hand and pressing on. i'll test toggling the touchpad sensitivity as well, but i've four days off before another 6day week starts and just want to see some improvement in the rig moving. when is that, please? i'll try and not get into trouble when you guys are asleep.
  3. yeah i'm in chor - - but that can't be it.. can it? do the views in action move with the model always giving a sideview of the model? i prefer straight ahead, and can of course do that in action as well. but thom keeps moving so the views have to follow him. i'm on a laptop, touchpad, and there's the root of all evil. a minor change in pressure sends the view reeling in all directions. i already abandoned my wacom (this part of 3D process + working space makes it feel like an overkill anyways), and it's hard to believe the mouse would be easier. i'm instinctually drawn to the side&frontviews, and like to "n" / "r" the tool then nudge with arrows / rotate by writing numbers or dragging. with the "n" tool it takes too long for the help window to pop up and confirm i'm standing on the right spot.. arrows are faster but require geometric views. what's confusing is, that it feels like the views keep changing without "t" operations.. twice i've been really baffled and it feels i'm giving commands by shortkeys ("return to default") by mistake or something.
  4. that's a yes. to mutilation. man this is hard.
  5. the ground grid could prove helpful when using walk cycles. scale it so the meridians match the length of the stride and then rotate it so it's perpendicular to the models orientation - so for as long as the model walks at the same pace you can match/anticipate where s/he'll end up.
  6. (sorry i made your eyes hurt..) just need to get a grip on that department and a techref search with 'view' came back a bit daunting. i seem to be spending an inordinate amount of time "T"ing 90/180 degree-views; is there some, errr.. window? i can write numbers to?, that would always refer to the model's orientation and give me a sideview no matter how thom was rotated on the stage? are his thighs a little wonky at the backside or have i mutilated him already?
  7. what is the collective name of the different views, the ones we choose with the numpad 1 2 3 etc? a single term for those, please?
  8. dblhelix

    Bus Stop WIP

    they never did mention dress sense, attitude or self-destructive (?) tendencies.
  9. oh so help me i love this. second day laughing at the same motion+reaction. you've really got me with this one. the very round eyes, the reaper's expression. i'm beginning to wonder if he has lice? and worried 'cause the scythe is so beak-like...
  10. fast progress, fae_alba. learn it, then re-invent it! robcat, why is there a model bone? when do i need it? are there common rules to use it, like in a walk cycle "just keep it with the left foot and don't worry" or something?
  11. more!
  12. (YOU'RE BOGARTING THE THRONE. HUDDLE HUDDLE!)
  13. the tricycle from the other thread! (then a piece of paper whizzing by camera with the biohazard symbol on it.) sorry. innate gloom (with a side of morbid) seeping thorugh cracks produced by insecurities stemming from a creeping suspicion this is all just one big joke meant to intimidate newbies. keeping a close eye on you.
  14. - - - you - - people! you did not make those doors? did you make those doors? is that timber? officially passing out, three, two -
  15. pure bus wipe sounds rational. beginning to wonder about the length, is there an upper limit..? (not saying i'll participate, work is Cuckoo's Nest, but an idea is concieved and wants out.)
  16. about the bus, the reoccurance makes it pretty desirable to have the bus perform/contribute something more than drive in-out. someone said this in the beginning? i agree. the ad-titleing seems somewhat established? otherwise, after just a few appeareances, as soon as you see the bus you sort of start to want it over and done with and the bus will become a nuisance. there's probably a need for planning the transitions if the inside of the bus is animatable area.
  17. dunno if this makes sense for anyone else, but i see no reason not to have both doors and outdoors, whatever you fancy: if the room has an outside as well -same materials as inside- opening a door could take you to the park scene. just like that. the camera could slide past the open ended wall and with a slight pan you wouldn't even have to see the outside of the wall. and reverse for going back indoors at the end of the scene. (i still can't plan past week 34 and i only sparked once, the indoor one character scene.)
  18. 30 fps?
  19. when's the deadline and can i use thom?
  20. yes he does! i got a bit seasick hewwwww. the dove-dance was my favourite. what a mammoth undertaking, so many ideas, just read about you building your own rigs, incredible! is there a part two?
  21. it's Gemini season, of course it's notable in a creative environment. Happy Birthday Auf Wieder Sehen!
  22. is there a way to rotoscope from a film? i mean a clip? i mean, you take a video recording you just made of your buddy dancing and then run this film like a decal posing your 3D character to match the moves on the film? (since the youtube clip is just a guy dancing) PS has a special function for rotoscoping in 2D, you could start there and turn the clip into a series of frames and number them. find the keyframes and by frame number reference, key your character in 3D. short cycles, repetition. which will take much much, much longer than mocap of course.
  23. concisely: me. for now neck deep in vulcanically developing project due signed sealed stamped "30/6". it's just, during days off i was dying to work with a rig, and it was all newbie slope. downhill. your "simplest IK" together with "how things stay in place" contain all the answers i'm sure. otherwise, watch this space . but i should manage. oh no. jinxed.
  24. hope you will, the hip thing is about the only thing that worked in that excercise...
  25. even easier, thanks! got caught up with troublesome toe action so made null mistakes. celebrities at their worst sounded soothing for a newbie. delivery june 14-29.
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