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Hash, Inc. - Animation:Master

dblhelix

Craftsman/Mentor
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Everything posted by dblhelix

  1. *dblpost* ..and editing the dblpost a bit later, texas is just awakening so you'll be reading everything here right about now. this is the sound file: forest.wav and if you want to skip the dl it's in a:m sounds and called 'forest'. i thought i was so clever&helpful giving you the timecoded sound
  2. yikes! so sorry, just saw this, i... thought it was ok for you to use the file from the bus stop thread (get your bus stop here) from my post #170 on p 12? the one with the uncompressed sound? (downloaded 5 times? - someone thinks its ok to make the film with it!!)
  3. oh you know, it's your system, i just forgot the term, saving a group of objects (for instance) in a folder so you can re-select them all with one click. not important, new AO question in new post is.
  4. thanks! i logged off since there didn't seem to be much traffic here, and just now discovered that it's called draw mode. i knew about bounding box, but searching that in techref doesn't help. the AO doesn't interfere then? i've the instructions for the folder system, selecting many things at once and 'saving' that selection, maybe that's something to apply here.
  5. how do i change a characters preview to something even simpler than a wireframe? hiding is not an option. they all have the AO options set, beginning to suspect this somehow affects work even when in wireframe, is this possible? i've 11 characters in a scene and haven't even started on the sprites..
  6. let me put it this way: you don't want me in a beta. signed by: "made a path, got a Z-key at 25hrs." life is buggy enough. hmm. this is moving things along. the tank was interesting, there's the line formation oddity (from several lamps?) that fits.. as does the graininess in the b&w stills. what is causing that grain (compression?) - should one want to have more of it? had to wiki that, and another serving of clockwork orange seems to be in the future, have to listen to it. while she naturally is right, here's my hero on the subject: http://www.davidoreilly.com/2009/08/basic-...etics#more-1544 scroll down to "aesthetic coherence". to see thought come reality, visit his vimeo. if you have time go to http://vimeo.com/1714824 and if you don't, go to:
  7. not sure i understand, wishful thinking overpowering all other input: the fast AO was for v16 - are you saying it works in v15? (*swoooon*) less certain about what you mean here. well, i thought maybe there would be a type of light more suited to the task (but i think you answered this already with the "areas will be rather over-simple" without AO). or, say three main factors in any light's properties would set one in the right direction, or a render property to be avoided... i dunno. it's not easy being a newb! oi! perfect. thank you! you make it seem easy, stress reduction in progress. i've so little time, and am constantly being plagued by a steady stream of ideas, creativity bouncing off ever-increasing amount of facets of insight in 3D. (empathy to frozen Walt Disney)
  8. so i'm on 15j+ and 32bit OS. and i'm in love with those "AO only" renderings people post on jenpy's fast AO thread. they gave me a new script idea. something similar should be possible with just light, shadow, in a colorless environment? it's the oomph in the beautiful blurry shape-moulding gradients that's the issue. actual question: what to study? a specific light category, exr, post? tips on how to make it swift? this project is aeons into the future, just need to nail a few images down, get the atmosphere recorded now that it's so alive in my mind's eye. (any chance one can learn to pose cloth -heavy, flowing cape- in, say, 3 days? needed for the shadows! found the tuts, would like a ballpark estimate on general progress) (edit for a hilarious if miniscule spell-hap; i'd written "ion" instead of "aeon".. Ptolemy would approve )
  9. i Duck for flying Ostriches when i see TheSpleen.
  10. (can i say that i did model the wheel by myself, it was just the stupid simple wrench that proved impossible to attributize?)
  11. *yawn* ok that was refreshing! good morning. uncompressed audio (yes!) with timecode for your leisure, robcat. AVwTC.mov do delete these posts after you've downloaded, you're admin aren't you and can do that? or let me know and i will. just fillin' up the server wastin' space.
  12. one gigantic file w uncompressed audio and timecode - well after uploading it for 30 minutes, that's clearly not going to happen. i'll get you a compressed audio w TC tomorrow, shut down the a:m machine already and have to go to bed now. one ruddy awful render with a hiccup in image you're not to mind to show starting point for audio and one audio edit AVwTC.mov and a jpeg folder dblh.zip
  13. done. everything's definitely readable now.. and as a side product, salvaged the humour quite a bit. Sequence_01_1.mp4
  14. weeeeee it's back! thank you! two things; there's a place "image timing range end" and dito start. got curious, checked, end said "-1". start said "0". so that's what this was! now, how that happened in the first place is a halloween miracle.. second, having said that i'd like to confirm the basic wisdom in Nancy's advice. a very young woman once gave me sage advice when animating: "if it's broken, don't try to fix it - redo it." something to remember.
  15. yes, thanks, i've rebooted a:m twice as well. no show. (there really should be a wailing firehydrate of a smiley on newbie dept.)
  16. my roto's gone missing. just now, it can't be far? clues; i'm in the bus stop project it's been unpickable (and visible) all the time (together with camera&lights) (i know how to hide objects) checked for weird keys in wrong places, everything's looks ok. the usual suspects: keys, num pad keys this time; i've hit several misses in that area which includes 'home', 'end', 'pg up&dn' keys. edit already: it's still in the materials, just not showing in render.
  17. what can i say. went nuts over this, made a quick test, posted it in render forum.
  18. i hear you! we visit the same blog thought about that, went with the "natural" action anyway. but seeing it against the hedge didn't feel ok. the image is so full of detail. distance blur would help. maybe. one thing that struck (da n00b) only after rendering animation together with the entire scene was, that the Fun Gag was quite inflated and partly replaced by a sense of menace. all due to the quality of the image. it made me interpret the sound differently as well.
  19. i learned animation starting with cell, so 12fps is a familiar principle. but it's the render part that intrigues, and motion blur. i plan to test if i can render so that the blur would bring individuality/character/weirdness to the mix. would there be a difference in motion blur behaviour between animating at 12fps and rendering at "step2"? or maybe the motion would have to be planned with that in mind. you have one really fast movement in your film, and it feels that in that frame she had a bit of a "ghost trail" blur after her. i liked that.
  20. sure! the whiplash render. thought about this all night, pretty sure this lays the ground to animating my paper doll "virtual stop motion" project.
  21. ok thanks!
  22. the wealth of information here, thank you! well that settles it. easy way out is to have him move the arm differently. there's no more action in this, just the run through and i want to keep it that way. he could drop the wrench, since his business doesn't exactly strike one with confidence, but there's a purity, abstraction, in the simple action. the rim specularity was indeed turned off, ha ha, no wonder the "IPod plastic" looked like rubber. had no idea this existed, have now learned The First Thing about lights. going back to work now!
  23. "gargantuan bedazzlement!" what a treat, thank you! very tickled by the render, did you choose "step" 2 instead of the default 1 in render settings? inspired to work with that in the future if that's ok, looks really, really good!
  24. or hedge street? had to model for this one. baby steps. question (problem) is - can you tell what he's holding? materials was also a new chapter for me, and i had to choose color just so objects could be read. the diffuse daylight didn't flatter plastic or metal; supposing the standard way would be to cheat and place hidden light sources to make the material come to life? Sequence_01.mp4
  25. this was regarding your workload. "king of a small country" vs. "naah.. just 24-7" gotcha. today i was good, had lots of time and browsed the thread for audio instructions. didn't find any? not familiar with jpeg sequence. what to do with the audio when sending you files and how to compress the audio if at all? (using a clip from a:m library)
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