i was trying to avoid the term paper doll, but, ok, it's a paper doll. made of rough aquarelle paper by precise tearing (fluffy edges);
one head
with two bodies
no arms
= torso and hip; thigh leg foot toe -parts; all with back and front, up&down differences.
one body walks the right way up and the other upside down above it, the head in the proper place uniting them. for starters. then it gets complicated. like, "when there's a will there's a way" but what if there are two wills in one head and a hole in the ground?
the dolls move as one being, but they will also be separated (and headless), and change walking directions. one of them will use its legs as propellers in one scene. it's basically a cut-out film. it starts as a "photoreal" replica with the characteristic chops of discontinuous motion here and there. in throes of first conflict speed excludes chops and beziery smoothness prevail till the end, but the "stacking of parts"-principle is used for dismantling the character = he can "crumble to a heap" of pieces of paper instead of "curling up in fetal position" like a humanoid). scaling of parts is introduced for ittybitty&increasing stretch&squash. the camera is an actor in the end and i'm busting the fourth wall by "showing the studio" with the bits of paper and backgrounds on the glass panes.
i'm curious to learn how the IK in 3D can help animating the head as the axis of two dynamics. but right now i feel just lost and stupid trying to plan these different stages since i've no facts or experience to judge by, and lack of knowledge means too complicated and time consuming scene structures. i'm dying to improve at animation and story-telling, yet every project is swamped with learning one to three other occupations.
thank you! there's a quadroped digitigrade in a pending project, TSM will be a big help! (it used to be a cat but then along came Shane Acker. no more cat.) this instant all effort is going to grappling with the "what is real?" of the film. i've been reading about maps, bumps and normals, on these stunningly helpful boards, hair is next. the white bubbly paper parts will of course be defined by shadows, and light will even be a character in the end, so "appearences" are a priority right now.
what kind of time table are you living - maybe freelance with no possibility to plan? flexing my brainmuscle to see the first scene as pure cut out motion, with just constraints for levels so parts move as if on a glass and in a fixed 'piled-up-order'. if anything here made you want to join, please let me know! i'm at finishing stages of another project with deadline in the middle of June, but would like to get a sense of the 3D in this project as soon as possible, since i expect the story to evolve through the technical possibilities.