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Hash, Inc. - Animation:Master

photoman

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Everything posted by photoman

  1. I partitioned my Macbook and windows ver of A:M runs just as fast from what I could tell, though it does make my computer hotter for some reason. Maybe Mac OSX has better management of ambient cpu time. Photoman
  2. What do you mean by "polished movie look"? Try rendering at 24fps, thats what movies are filmed at. A faster system will speed up the render time. The increase in speed is relative to the upgrades to your hardware. Photoman
  3. That sure is an amazing model! When you render it does it take a few (5-30) seconds to "find patches". I ask this because when I used a 500k patch terrain model it took a good 30 seconds to "find patches" (almost like "calculating patch visibility") then it rendered really fast. Photoman
  4. Minor Update. I did some additional modeling (Not much unfortunetly) and I set up all the materials in the car (Paint, Environment, Chrome, Windshield, etc) Though I didnt add shots of those to the thread. The model itself still needs a lot of work, little things that add up to a lot. I hope to have more soon since its summer and no school (Yay) but I may have to work this week so who knows More coming up. Photoman
  5. Looks good so far! Did you model those trees, they look great! Photoman
  6. Ok, I redid it using Stian's and Eric's way: I think I got it down, at least for the body/shell. I just need to tweek and add wheel wells and the interior and the wheels too. Thanks Photoman Note: Those patches that didnt render have hooks, AO doesnt seem to like that
  7. Thanks!! That seems like a more logical approach, I will have to try that! Hmm It seems that you topped all my modeling in just 10 minutes That definitely helps! This will be my 3rd restart on it, though I am in it more for the experiance, knowledge, skill, etc than for the model itself. Photoman
  8. photoman

    Hooks

    At the risk of sounding like a complete newbie (To late) how do you create hooks? I know what they are and how they work but I just dont know how to make them! Thanks in advance. Photoman
  9. I realized that my model is patch heavy, I will try to weed it down a bit (To get the curves/surfaces smooth) Then I will add more if needed. I scrapped most of the original model and tried again (I kept the side splines). It looks better, but I need to work on the creases, crinkles and depth. Here is the blueprint Im using Photoman
  10. Looking at Stians amazing truck model I got inspired to model a classic mid 60's Ford GT40. This is the first time I have even attempted at modeling a car so I am going to have a lot of questions. I downloaded some blue prints and did a quick once over on Xtaz's car modeling tutes as well. So far Here is a shot of a modern Ford GT I am using as a visual reference: I REALLY want to finish this model and not forget or lose interest in it. Photoman
  11. The T-shirt link is broken Photoman
  12. The best method is to start A:M up with the disc in and then take it out once A:M is booted up. I have to do this with my macbook fairly often (A:M v13 Disc) Photoman
  13. Done! I finished it! Just in time too, because I "officially" get out of school today (Though no one goes to school today) The first skylight I took the godray light out and put in one of Yves skylight rigs to get a more even light. Enjoy Photoman
  14. Half update. Did a little work here and there. -John I did move the lockers themselves up but at my school if you get a bottom locker you get used to meeting the floor This is just a RADIOSITY test. Took AGES to render even that far so maybe not the best type of render engine for the scene (AO maybe?) I am currently CRAMing for my Chem honors final tomorrow morning so probably not much more tonight (Got my caffeine soap, coffee, coca-cola, and my toothpicks, Im ready ) Photoman PS I set the basic Hall module in a action. That way each section acts like a model versus having to put together 6 models per section in the choreography.
  15. Update. Started the texturing and nearly finished it. I just need to tweek the coloring and lighting now. Here are two different runs at it. Which one do you think is better? Photoman
  16. Hello ! I have found a new idea to get me going. I got my inspiration from the halls at my highschool. Here is where I am at now: 5pass 27min Im experimenting with lighting right now. The modeling is pretty much done as well. For texturing and shading I plan to use a lot of decals and one or two procedural shaders. I want the floor to have a slight bump to it and it to be reflective and very specular. The doors are wood, and the lockers peeling painted metal. The other walls are going to be a dry wall esq texture. Photoman
  17. That would mean its a memory issue, if I do my math right your rendering a 35 megapixel image. That can easily be a 300mb file. I have that same problem on my render node, it has only 256mb of RAM and can only render an image if its under 2000x2000. Try rendering the image at a lower res and upscaling in photoshop. Photoman
  18. Wow, thats one of the best A:M models Ive seen. I love the pose as well. Can you post a wire please? Photoman
  19. Wow that looks good. Though he reminds me of David Bowie a bit Photoman
  20. I usually render my animations at 5passes but if its still jaggie I will just render it with the AA renderer. Photoman THX1138 Is a CLASSIC!!
  21. Been busy as I always am... so progress is minimal right now. I plan to get a high res picture of a weed to use as the hair/grass though it still is spring here and the golden hills next to my house are a mix of greens and light yellows. I did start on some different type of lighting schemes to get indirect lighting. Im settling with radiosity! Yes I know that is asking for long rendertimes but I like the challenge. Ive read all about how to use it from Yves site and here is a test. Still tweaking the exact settings before I try it on the whole scene. Here is a just for fun caustic test too : More whenever I can. Photoman
  22. To get a pure AO render you do have to blank the lights. Make sure the global ambience is set to 100% and that it is turned on in the camera settings (Ive had that problem before). You should also turn the camera background to white. -Photoman
  23. On my current project Im delving into using some alpha pictures on a hair system too. Your method looks great so maybe Ill try that. Side note, when using a hair system with images, set the density in the particle system options to 1% or else it will take a LONG time to render, then work up. Photoman
  24. I would definetly use ambient occlusion for the indirect ambient lighting, and a couple rims or a sun for some slightly defined shadows. I like the texture s you have going to, but a bump map on those would give it that little push on details. Overall its a great scene. Photoman
  25. Update. Did a test final render and Composite. Unfortunelty I didnt see this posts till after the render.... Busy right now so Ill update more later. Photoman Yes that render only took 10 hours at 6000x3200 16 passes
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