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Everything posted by photoman
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I partitioned my Macbook and windows ver of A:M runs just as fast from what I could tell, though it does make my computer hotter for some reason. Maybe Mac OSX has better management of ambient cpu time. Photoman
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What do you mean by "polished movie look"? Try rendering at 24fps, thats what movies are filmed at. A faster system will speed up the render time. The increase in speed is relative to the upgrades to your hardware. Photoman
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That sure is an amazing model! When you render it does it take a few (5-30) seconds to "find patches". I ask this because when I used a 500k patch terrain model it took a good 30 seconds to "find patches" (almost like "calculating patch visibility") then it rendered really fast. Photoman
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Minor Update. I did some additional modeling (Not much unfortunetly) and I set up all the materials in the car (Paint, Environment, Chrome, Windshield, etc) Though I didnt add shots of those to the thread. The model itself still needs a lot of work, little things that add up to a lot. I hope to have more soon since its summer and no school (Yay) but I may have to work this week so who knows More coming up. Photoman
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Looks good so far! Did you model those trees, they look great! Photoman
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Ok, I redid it using Stian's and Eric's way: I think I got it down, at least for the body/shell. I just need to tweek and add wheel wells and the interior and the wheels too. Thanks Photoman Note: Those patches that didnt render have hooks, AO doesnt seem to like that
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Thanks!! That seems like a more logical approach, I will have to try that! Hmm It seems that you topped all my modeling in just 10 minutes That definitely helps! This will be my 3rd restart on it, though I am in it more for the experiance, knowledge, skill, etc than for the model itself. Photoman
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At the risk of sounding like a complete newbie (To late) how do you create hooks? I know what they are and how they work but I just dont know how to make them! Thanks in advance. Photoman
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I realized that my model is patch heavy, I will try to weed it down a bit (To get the curves/surfaces smooth) Then I will add more if needed. I scrapped most of the original model and tried again (I kept the side splines). It looks better, but I need to work on the creases, crinkles and depth. Here is the blueprint Im using Photoman
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Looking at Stians amazing truck model I got inspired to model a classic mid 60's Ford GT40. This is the first time I have even attempted at modeling a car so I am going to have a lot of questions. I downloaded some blue prints and did a quick once over on Xtaz's car modeling tutes as well. So far Here is a shot of a modern Ford GT I am using as a visual reference: I REALLY want to finish this model and not forget or lose interest in it. Photoman
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The T-shirt link is broken Photoman
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The best method is to start A:M up with the disc in and then take it out once A:M is booted up. I have to do this with my macbook fairly often (A:M v13 Disc) Photoman
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Done! I finished it! Just in time too, because I "officially" get out of school today (Though no one goes to school today) The first skylight I took the godray light out and put in one of Yves skylight rigs to get a more even light. Enjoy Photoman
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Half update. Did a little work here and there. -John I did move the lockers themselves up but at my school if you get a bottom locker you get used to meeting the floor This is just a RADIOSITY test. Took AGES to render even that far so maybe not the best type of render engine for the scene (AO maybe?) I am currently CRAMing for my Chem honors final tomorrow morning so probably not much more tonight (Got my caffeine soap, coffee, coca-cola, and my toothpicks, Im ready ) Photoman PS I set the basic Hall module in a action. That way each section acts like a model versus having to put together 6 models per section in the choreography.
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Update. Started the texturing and nearly finished it. I just need to tweek the coloring and lighting now. Here are two different runs at it. Which one do you think is better? Photoman
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Hello ! I have found a new idea to get me going. I got my inspiration from the halls at my highschool. Here is where I am at now: 5pass 27min Im experimenting with lighting right now. The modeling is pretty much done as well. For texturing and shading I plan to use a lot of decals and one or two procedural shaders. I want the floor to have a slight bump to it and it to be reflective and very specular. The doors are wood, and the lockers peeling painted metal. The other walls are going to be a dry wall esq texture. Photoman
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That would mean its a memory issue, if I do my math right your rendering a 35 megapixel image. That can easily be a 300mb file. I have that same problem on my render node, it has only 256mb of RAM and can only render an image if its under 2000x2000. Try rendering the image at a lower res and upscaling in photoshop. Photoman
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Wow, thats one of the best A:M models Ive seen. I love the pose as well. Can you post a wire please? Photoman
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Wow that looks good. Though he reminds me of David Bowie a bit Photoman
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Anti-aliasing(correct term?) in rendering possible
photoman replied to Path other's topic in New Users
I usually render my animations at 5passes but if its still jaggie I will just render it with the AA renderer. Photoman THX1138 Is a CLASSIC!! -
Been busy as I always am... so progress is minimal right now. I plan to get a high res picture of a weed to use as the hair/grass though it still is spring here and the golden hills next to my house are a mix of greens and light yellows. I did start on some different type of lighting schemes to get indirect lighting. Im settling with radiosity! Yes I know that is asking for long rendertimes but I like the challenge. Ive read all about how to use it from Yves site and here is a test. Still tweaking the exact settings before I try it on the whole scene. Here is a just for fun caustic test too : More whenever I can. Photoman
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To get a pure AO render you do have to blank the lights. Make sure the global ambience is set to 100% and that it is turned on in the camera settings (Ive had that problem before). You should also turn the camera background to white. -Photoman
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On my current project Im delving into using some alpha pictures on a hair system too. Your method looks great so maybe Ill try that. Side note, when using a hair system with images, set the density in the particle system options to 1% or else it will take a LONG time to render, then work up. Photoman
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I would definetly use ambient occlusion for the indirect ambient lighting, and a couple rims or a sun for some slightly defined shadows. I like the texture s you have going to, but a bump map on those would give it that little push on details. Overall its a great scene. Photoman
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Update. Did a test final render and Composite. Unfortunelty I didnt see this posts till after the render.... Busy right now so Ill update more later. Photoman Yes that render only took 10 hours at 6000x3200 16 passes