sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
  • Posts

    5,776
  • Joined

  • Last visited

  • Days Won

    55

Everything posted by itsjustme

  1. It could be that the bone that contacts the surface loses contact? There's an old project that I put together here...it's a four-wheeled cart that uses surface constraints to keep the wheels on the ground. A better setup was put together by Mark Skodacek, here. Hope that helps, Robert.
  2. Fantastic work, William! If you get a chance, it would be great to get an overview of your process.
  3. Nice looking character, Steve! I'm not positive, but the shoulders might need to be pulled outward some...I also may be looking at it wrong.
  4. I've still got at least one more week of almost no free time to go...I did squeeze in a few things in the past week or so. I made an upgrade to the biped Squetch Rig neck...which had a lot of mistakes and problems in it (lack of sleep and working in ten minute bursts will give that kind of result). Mark Skodacek did a peer review of it, fixed all of the crap I broke, improved the design and dealt with my mental sluggishness throughout the process. The new neck setup is FK, IK, IK with auto squetching and has adjustable bowing...it will be in the next release of the rig. I really appreciate Mark's help and understanding. Thanks, Mark! Sebastian Pfeifer re-worked the look of the interface for the tutorials. Thanks, Sebastian! I'll be working on implementing those changes sometime this week as time permits. I did some work on the Quad version of the rig so that Marcos Rezende could use the latest version on a dog character he's using for his "11 Second Club" entry. I put the neck update that is in the next release of the biped version in for him because that character would benefit from it and fixed some things. I need to do some more work on the Quad for longer necks that uses something similar to the new setup...it's one of the things on my to-do list. I'm hoping to release the Quad update at the same time as the biped update. Lastly, I did a little scripting for one of the tutorial videos. If I'm lucky, I'll get that video done this week. Once I get some free time, I'll be getting a lot more done...and I'll be awake.
  5. There are a couple of problems with the legs...and I think I should change out the neck controls for your dog so that it's more like the biped version. If you send me your model I'll make the adjustments late tonight and shoot you a link to the adjusted version, Marcos.
  6. The Hippogyraf from TWO had the Quad Squetch Rig installed...that was the character used to develop it. It has a lot of tweaks added since then, but there are a few things that I still want to work on in the Quad Rig when I can get the time...that's one of the things I'm going to tackle once I get done with the next biped rig release.
  7. David ... my server ( web and e-mail ) is down for while ... can you send the files again to this e-mail..... xtaz @ live . com thanks I just finished sending the e-mail. If you have any questions, e-mail me or post in the forum.
  8. I sent you an e-mail with the link. The toe add-ons are included in the Zip file...they are like the toes on the Hippogyraf, just a single bone setup for each toe. If you have any questions, shoot me an e-mail or post on the forum.
  9. You could use TSM or the Quad Squetch Rig...I could send you a link to the latest Quad Squetch Rig (I would also use the toe add-ons for this guy) if you go that route (I plan to post it when I get the next biped rig finished).
  10. Sorry I haven't posted much in a while...it's been a very rough couple of months. This week I got a little time to do some updating on the Squetch Rig biped neck setup which I'm going to get a peer review on and I also got a couple of peer reviews on the tutorial interface before posting it here. If the neck updates work out, I'll add them to the installation rigs that will get released once I get finished rigging Bertram...and probably close to when the Squetch Rig tutorials are released. There may end up being a big explosion of stuff all released at once...I just need to get a little free time. I'm still pedaling...when time permits.
  11. That's a shame, he looks great. Fantastic work, Mark!
  12. Thanks, Paul. I'll include them in my searching.
  13. I haven't posted in a couple of days, so I figured I should give an accounting of where I'm at on what I'm concentrating on for the moment. In thinking about the font, I found out a lot that I didn't know. It made me consider just painting something for the lettering in the banner. I'm still thinking about it...I might end up using an OFL (Open Font License) font. There are more things to consider than I initially thought. Here are a few links with some reading on the subject that is shaping my thinking: Do you know why you need Public Domain fonts? Font Licensing Are fonts copyrightable? Font legalities OFL (Open Font License) FAQ I've also managed to get the navigation look I was after...I just have one more javascript thing to do that I'll need to research. I've rendered most of the buttons for the "Animating" section of the document...I still have to figure out how to represent "Other" (which is where I'll show the overall body squetching, on-character switches and anything that isn't covered somewhere else). I'm hoping to have the interface done soon...I'll post it for review when I get there.
  14. Mark, you are the bomb! I'm going to keep saying/typing it until you believe it too. I don't think the number of recent downloads is an accurate indicator of interest in your work either. As a community, we need as many people working in their "lab" as possible...that's where the real innovations are born. You're doing fantastic work, and I'm very appreciative.
  15. If you can point me at a link where I can download it or throw it at me, I'd appreciate it, Sebastian...it might save me some time.
  16. how about that ? I like it, Sebastian...the lettering was too clunky before and I like the resizing of Sam. I'll re-render it and go with that. Thanks! Once I get the interface close to done, I'll post it with a dummy video so that I can get more feedback on it. ------------------ EDIT ------------------ Oh, what fonts did you use, Sebastian?
×
×
  • Create New...