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itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. The 2001 Rig was designed before there were changes in how A:M works in Actions (v13)...it doesn't take into account the "baking" of constraints when switching from FK to IK (or IK to FK). For that reason, I would recommend either the LiteRig, 2008 Rig, TSM2 or Squetch Rig. TSM2 was also designed before the change, but I haven't heard of any problems using it (and I think Mark Skodacek made a script that would update how it works...you'd have to do a search for it). Hope that helps, Andrew.
  2. That looks great, Mike! Very impressive results with those decals.
  3. The solution in Lucas' tutorial would have to be modified for the Squetch Rig...it would take a little thinking, but I'm sure it could be done. The problem comes in when you squash or stretch an arm or leg...the geometry bones would have to be kept straight and centered or the squetching will be wrong, so they can't be in the same location as the bent control bones. I'll do some thinking, there may be a few solutions to the problem. I'm pretty deep into a tail rig upgrade at the moment, but I'll mess with the arms and legs in the Squetch Rig when I get a chance.
  4. Yessir, it is for that and also to keep the origin of each leg from being affected by any squetching.
  5. Hopefully, what I end up with will be worth the long wait. If you have the time, it would be very helpful if you could point out my mistakes, Mark...a peer review would be a good thing before releasing it. I'm thinking I'll have it at a point where it can be reviewed in a couple of days, barring any unforeseen problems. At that time, I'll post a video showing what it can do as well. Then, once it gets through a thorough review, I'll post the tail rig by itself and then start trying to integrate it into the Squetch Rig.
  6. Select the CP's, then scale them to "0" on the axis you want them aligned. Hope that helps.
  7. I figured I should mention how the tail setup is going. I've made a lot of progress, but there may be a couple of minor (I hope) tweaks that still need to be made. Today I went through some attempted animations to see if I can get a handle on the workflow required to use the rig...it'll take some more practice for me to get it sorted out, but I haven't run into anything that wasn't operator error. I'll spend a couple more days knocking it around and then see if I can finally show something.
  8. I would temporarily rename "Head_Geom" to "head", install FACE, then rename it back to "Head_Geom".
  9. itsjustme

    face rig

    I'm sorry you feel that way, Mark...I think you've done nothing but great work.
  10. itsjustme

    face rig

    Looking very promising, Mark!
  11. itsjustme

    face rig

    Great to see you working on this again, Mark! Sounds like a fantastic set of controls.
  12. I found a couple of things that might help with car paint here, here and here. Hope those help, Tim.
  13. The Squetch Rig installation instructions that are posted are very out of date...that's something I'm going to be updating as well. If you have any questions, post or send me an e-mail.
  14. Sir Nigel has the 2001 Rig installed. Once you are familiar with the rigs, you'll see the differences. The LiteRig is here, LiteFace is here, 2008 Rig is here, Steve's Head Gizmo is here, Steve's Hand Gizmo is here, TSM2 is here and the Squetch Rig is here...there is a link to it in my signature (there should be an update to the Squetch Rig as soon as I can get it finished). Mark Skodacek also has a face rig that I can't find at the moment...someone else will probably provide a link. The 2001 Rig is in the data that can be downloaded here (162 MB). Hope that helps.
  15. I think explorations in unconventional directions is where you get the best stuff...at least that has been my experience. I'm sure you could make cloth into something that would pass as a liquid...have you thought about using hair? I haven't tried it, but it might give you something usable. Several things about hair make me think it could be worth trying...you can use an image to shape the hair into whatever you need, forces can be used to move the hair or it can be groomed in Poses. You could also probably use hair for a flickering flame using an image sequence...that one I'm going to eventually try.
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