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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. Looks fantastic, Rodger!
  2. Time has gotten away from me...I've got several things in-progress, so I will eventually have a pretty good dump of updates. The Squetch Rig update is finished, but I want to make the updated installation tutorial before I post it, Bertram has been rigged for quite a while, now I'm working on his texturing...which will probably result in a flattening, decaling and texturing set of tutorials or mini tutorials. Sam's updates are done, but I decided to leave him with group colors instead of full-blown texturing. I've also rounded a few script ideas out...hopefully, I'll get some animation done eventually. Yup, I'm as slow as a glacier.
  3. Better and better, Michael!
  4. Looks great, Ken!
  5. Looks good, Vance!
  6. I got a chuckle out of the barcode...nice touch.
  7. Great stuff, Michael!
  8. I guess if you want two identical models to be weighted differently except for places where more than one bone is needed...I've never had that happen, but that doesn't mean it can't happen. Maybe some pieces of a mechanical device?
  9. I've never used the plugin with that unchecked. Some tests suggest to me that if you uncheck that box, only the CP's with weighting percentages will be affected on the target model. Anything weighted 100 percent to one bone wouldn't be changed in that case. If you check the box, all of the CP's will be assigned even if the are weighted to only one bone. At least that's what I'm getting. Hope that helps, Robert.
  10. Looks great, Michael!
  11. Looks great, Robert!
  12. For screenwriting in general, Wordplayer.com has a lot of information. Hope that helps.
  13. Great stuff, Michael!
  14. itsjustme

    MOBIUS

    Very cool!
  15. Fantastic, Michael!
  16. Great stuff, Michael!
  17. That is a great feature! Thanks for requesting that, Gerald!
  18. Thanks for the info, Rodger!
  19. Great stuff, Rodger! Are you using AO in addition to your sun/blue sun? Or are there fill and bounce lights? Also, what are your render times averaging?
  20. The bug did not happen to me, worked without issue. I have an NVIDIA GeForce GTX 970M 3 GB GDDR5 with the latest drivers.
  21. Great stuff, Michael!
  22. That was the model Mark Skodacek used to demo the 2008 Rig.
  23. Looks great, Michael!
  24. Great stuff, Rodger!
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