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Everything posted by itsjustme
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Nice!
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Very cool, Charles!
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How many much hard for making a model character ?
itsjustme replied to threedslider's topic in New Users
You could start by modifying an existing character...you would be surprised how many different characters you can make out of a single base character. -
For character rigs, you could try using a pre-made rig like one of these: 2008 Rig TSM2 (also easy to setup quadrupeds, etc) Squetch Rig (Squetchy Sam)...more links in my signature. There is also the 2001 Rig (you'll have to search for it) and the Saucy Rig (I think the link is currently down). There are a lot of tutorials covering most of what you requested in the forums...if something isn't covered or you can't find the answer, ask a question. I'm looking forward to seeing your project!
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If you have any questions, the forum is the place to ask them. Welcome!
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Have you tried making a new Chor? I've had a few Chors get corrupted somehow...once I recreated them, things straightened out. Also doing a reset has helped occasionally. Your SSAO settings could also be the culprit. These have been my go-to settings lately. Hope something in there helps.
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Can you upload a sample project where this happens, Robert?
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I like the style, Steve!
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Very cool, Robert!
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Merry Christmas!
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can you guy help me with a smoothing model problem ?
itsjustme replied to Pizza Time's topic in New Users
I'm still working on that myself...modeling and texturing work together with the lighting, so there's a lot that goes into it. Jeremy Birn's book, Digital Lighting and Rendering (on Amazon here) is the best overall lighting resource. Robert did some comparisons with his methods in A:M in the thread located here. Rodger Reynolds (profile here) is someone whose posts on the forum have great information on mechanical modeling and lighting. The Technical Reference has a lot of great information in it....download it here. Yves Poissant has a lot of great lighting information in some of his postings (profile here) Hope some of that helps. -
If only I weren't so slow.😁
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can you guy help me with a smoothing model problem ?
itsjustme replied to Pizza Time's topic in New Users
It looks like you could benefit from the Basic Splinemanship tutorials located here. There are quite a few spline continuity issues. -
Great stuff, Steve!
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Very cool!
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Damn, it's been a rough year! I hope your LLC is successful, Paul.
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I had to go back and texture Bertram's socks and underwear. I posted an image here. Now, I'll try to tackle redoing the smoking area texturing and lighting.
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A:M used for 3d printing: Small spare parts and helpers
itsjustme replied to Fuchur's topic in Animation:Master
Very cool! -
I posted what I think is the final for the lighting and texturing of the Exam Room here. I thought it would go quicker than it did, but a couple of weeks has been quick compared to how slow I've been working for a long time. Next, I'll try to finish up Bertram's underwear and socks.
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Okay...I think the Exam Room is done (unless I find a glaring error). These may look a little strange because I went with an extreme wide angle lens to try to show the whole room.
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Great stuff!
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I posted some updated renders of the Break Room here. Now, I have to rework the Smoking Area, texture Bertram's underwear and socks (I forgot them) and do some other upgrades to things...hopefully, a lot faster.
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