sprockets Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads! Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics
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Hash, Inc. - Animation:Master

itsjustme

Craftsman/Mentor
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Everything posted by itsjustme

  1. You could start by modifying an existing character...you would be surprised how many different characters you can make out of a single base character.
  2. For character rigs, you could try using a pre-made rig like one of these: 2008 Rig TSM2 (also easy to setup quadrupeds, etc) Squetch Rig (Squetchy Sam)...more links in my signature. There is also the 2001 Rig (you'll have to search for it) and the Saucy Rig (I think the link is currently down). There are a lot of tutorials covering most of what you requested in the forums...if something isn't covered or you can't find the answer, ask a question. I'm looking forward to seeing your project!
  3. If you have any questions, the forum is the place to ask them. Welcome!
  4. Have you tried making a new Chor? I've had a few Chors get corrupted somehow...once I recreated them, things straightened out. Also doing a reset has helped occasionally. Your SSAO settings could also be the culprit. These have been my go-to settings lately. Hope something in there helps.
  5. Can you upload a sample project where this happens, Robert?
  6. I'm still working on that myself...modeling and texturing work together with the lighting, so there's a lot that goes into it. Jeremy Birn's book, Digital Lighting and Rendering (on Amazon here) is the best overall lighting resource. Robert did some comparisons with his methods in A:M in the thread located here. Rodger Reynolds (profile here) is someone whose posts on the forum have great information on mechanical modeling and lighting. The Technical Reference has a lot of great information in it....download it here. Yves Poissant has a lot of great lighting information in some of his postings (profile here) Hope some of that helps.
  7. If only I weren't so slow.😁
  8. It looks like you could benefit from the Basic Splinemanship tutorials located here. There are quite a few spline continuity issues.
  9. Damn, it's been a rough year! I hope your LLC is successful, Paul.
  10. I had to go back and texture Bertram's socks and underwear. I posted an image here. Now, I'll try to tackle redoing the smoking area texturing and lighting.
  11. Okay...now he's finished. I had to texture his socks and underwear.
  12. I posted what I think is the final for the lighting and texturing of the Exam Room here. I thought it would go quicker than it did, but a couple of weeks has been quick compared to how slow I've been working for a long time. Next, I'll try to finish up Bertram's underwear and socks.
  13. Okay...I think the Exam Room is done (unless I find a glaring error). These may look a little strange because I went with an extreme wide angle lens to try to show the whole room.
  14. I posted some updated renders of the Break Room here. Now, I have to rework the Smoking Area, texture Bertram's underwear and socks (I forgot them) and do some other upgrades to things...hopefully, a lot faster.
  15. So...I think the Break Room is done now. I reworked everything and added a few things.
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