sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Very nice Adam You've really got a winner there! The style that you are working in is a favorite of mine. Not too much CG and not too much 'claymation' look. Just right Keep it up!
  2. Looks Great! Two questions/critiques The shadows You look like you still are experimenting with the shadows. The darker ones look too stark to my eye. I like the soft shadow from the first multi-strat picture. Does the render time take a significant hit to get the softer ones? The floor Still not sure if you've replaced the solid plane with individual 'boards'. I think such subtleties will add a lot to the over all scene. If you do have individual 'boards' perhaps adding a slight bevel to the edges will make it more realistic. As it stands today the boards look like they are painted onto the floor. Amazing detail you got there as it is though! 'Tis hardly my place to critique.
  3. David, I gave your project file a looksee... I like! I was going to post a pic or two so others can see what is going on. I attempted to place two eyes in a chor with one constrained to the other. I failed to take baby steps though and managed to come up with a circular contraint problem when I attempted to get the two pupils to react together... In short, I went a little to far beyond the simplicity of the setup and got myself in a corner. I'll try again when I have a little more time to play. I still think the setup would work great with a solar system of planets too!
  4. Aussies sure do a lot of kissin'! From 2000 comes another Momentum Animation Studios Nikki Webster Video: Strawberry Kisses - Nikki Webster introduces her new friend Digital Jimmy
  5. Is it just me or was Momentum really really busy in 2001. From "Kiss me quick" Momentum does it again: Exerpt from the Haley Music Video
  6. Not sure you've seen enough of Star Girls? Momentum did more than one! Star Girls - Girls like me love friends like you
  7. Going back to 2001 again... this time for a trip just beyond the moon with The Star Girls. The Star Girls Introductory Music Video
  8. You'd prefer to see more music videos? Okay... Going back to 2002 where Momentum worked on another music video: Nikki Webster - Something More
  9. Thanks for the reply Frank! I had a feeling you still met sporadically. Glad to hear that you do. Best of luck with your work and... I do hope you get the chance to go to SIGGRAPH. Best, Rodney
  10. Just had random thoughts of SIGGRAPH and AMLA running through my brain so I thought I'd post and see if AMLA tries to take advantage of SIGGRAPH's presence in the city. Any AMLA members hanging 'round?
  11. DL, Glad to see you back in action in the forum again! When I need inspiration and a reason to carry a project through with a critical eye on composition and detail I always think of you! Look forward to seeing more of those fish!
  12. Whooa! Very Nice Emilio! ...and there are those who think Animation:Master cannot be used for architecture!!
  13. Very nice Ken! Really looking forward to seeing him with textures applied.
  14. Go even farther behind the scenes with this Hash Inc spotlight: Spotlight on Momentum Studios
  15. Yep... I can see you need more Momentum in your life! So check out: Momentum Animation Studios' Showreel
  16. Is it not easy to see why Hash Inc. takes so much pride in what they do? Awesomely awesome stuff made by talented artists with an incredibly powerful and accessible tool. Kudos all around!
  17. Now let's go even farther back... back to Y2K! Momentum Animation Studios created this awesome toon/anime flavored music video: Bardot music video
  18. ...and since I'm linking 2001 Momentum music videos... Here's another: Gina Jeffrey's Music Video Great stuff throughout but my favorite part is where Gina transforms into the pixie/fairie. Not sure why, but there is also an added bonus at the end of the video as well... Matt Rhodes's "Tissue"!
  19. Here's more awesome 2001 Momentum music video work! Nivea - Run Away music video See more cool films made with Animation:Master at: A:M Films
  20. Philip, Very Nice! I had to look really hard at the first one you posted. It reminded me of the style you get out of some basic 2D image programs... This is a complement as I fondly recall drawing in that style! With A:M of course your perspective is perfect though while mine was never right! Looks like a lot of fun and hard work!
  21. Only 3 weeks!!! Okay.... definitely time to go back to my crayons.... Hang in there... you are definitely on your way to some awesome character animation! Keep it up!
  22. Will, The only things I'm still not clear of is... where in Zandoria Comics continuity does TAR fight the giant octopus. Is it BEFORE or AFTER he fights the Balrog... I missed the Balrog issue as I think my local dealer forgot to order!!! hmmmm.... What issue should I look for them in? Hmmm? In other words... Great work! I wanna see more! Rodney (The Comics Instigator)
  23. Mark said he: Wanted to quote Mark here as that was certainly my experience and I bet it wouldn't be a stretch of the imagination to say there are many A:M Users who are doing the same even now. My memory recalls that I went into lurk mode after I posted a crash related "me too" post. It was (and still is of course) against list rules to do so and I probably got told as much... shocked at the brutal honesty of such helpful strangers I turned to lurking and learning. Having a dial up modem also gave me an excuse to keep from joining in. Isolation in a foriegn country made sure I kept my distance too. The Forum is considerably different than the old listserver. The A:M Community is different now as well. There are resources available now that weren't before the advent of the A:M Forum. For example: A:M Films gives us a place to share (and collect) animation created with A:M. The WIP section of the forum lets you start a Work In Progress, set goals, and work toward a finished product. You can solicit feedback from peers... and they answer! The New Users Forum lets us ask those really really basic questions and get answers back! The answers rarely fail to educate and entertain too. What is holding *you* back from actively participating in the A:M Forum? When you bought A:M what stories did you want to create? What is holding you back from that goal? What obstacles can we (collectively) help you overcome? Being a part of the A:M Community exposes people to a world of opportunities. Join in and share your experiences and interests. You'll be glad you did!
  24. Gerald, According to the data just below your avatar you are member #215. We've heard from several members in the 200 series so far... As far as how many people use A:M, I must say that although I'm endlessly curious and would love to know. I'll leave Hash Inc.'s secrets safely with them for now. It's current and emerging *A:M Forum Users* that I'm targeting here. Quality over quantity! The elite of the elite! Those that don't want to let there copy of A:M gather dust on a shelf. New users who have recently joined the forum. Old users who support Animation:Master and have something to say. Artists and Dreamers like you and me! Giving away an upgrade to A:M is just something I've wanted to do for a long time now. I've talked with many A:M Users that for one reason or another cannot upgrade and yet wish they could. This is one way to give them a chance, however small, to get it done. Thanks for chiming in!
  25. Nope. I don't think you ever did mention that... Come to think of it... that really irks my cat!!! Or... it would if I had a cat... hehe! I've lost count but I know there are still a bunch of people that need to participate in the A:M Forums! Not so much for the chance of a free upgrade but because you'll be glad you did!
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