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Hash, Inc. - Animation:Master

Rodney

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Everything posted by Rodney

  1. Welcome to the A:M Forum Pete! :)

  2. Rock on Spleengene!
  3. I've been struggling with three different concepts... none of which were working for me. Today I scrapped them all and went with another which is rendering right now. There's nothing quite like pressing up against the dreaded deadline doom. Come on spliners... everyone still has enough time to get an entry in!
  4. Very nice Matt!
  5. RE: Squestch Rig Hands Very nice David! Very nice indeed. Thanks! And especially for the video outlining usage.
  6. Hmm... I agree. He has lost some of that original appeal as he's moved toward a more realistic (is that the word I'm looking for?) face.
  7. Oh oh... all the big guns coming out to play. I ain't scared though. (Mostly)
  8. That is great fun. Too bad I'm really bad a billiards. Perhaps if I keep playing this I can get better? I am in awe of your ability to produce games like this. Keep on keepin' on! Sorry... gotta get to the game... I'm determined to get those round thingies in those pockets!!! Edit: I'm really liking that Pocket Golf!
  9. Nice. I wholeheartedly approve of his project's cartoony goodness. Times are tough but if I get some extra cash I'll be sending some his way. Best of luck to him in the effort.
  10. It does indeed David. Aegisub is a very interesting program.
  11. My memory says this is true for real time but if you do a progressive render or final render all lights will show. There is more to the tale than that but I forget the whole story... I did find a post from Martin Hash that states: When asked how one could then see the same lighting as set up his response: From the Tech Ref: I suppose the short answer as to 'Why don't all the lights render in realtime" is that usually only a few lights are necessary to get an idea of what things look like when lit. This is especially true as light is cumulative.
  12. If I was impressed before... I'm almost overwhelmed now. Thanks for the effort you've put into making (not only the Squetch Rig) but the accompanying videos. I have a confession to make... As I was getting into this video I suddenly was overwhelmed by the simplicity of the technology involved in the .SRT subtitling. Most of my day was spent (away from the computer/internet) considering the benefits that can be derived from it. Later I even downloaded a program dubbed "Subtitle Workshop" to explore the benefits further. I don't mean to go off topic but these SRT subtitles are good stuff. Not only are they documentation on their own (above and beyond that of the video) they are a great way to visualize how time plays out. A:M's Dopesheet use to import something similar but I think it recently lost that functionality. One could hope that reason was because Steffen might hope to leverage the format. I know you are busy these days but if you ever have the spare time I'd love to hear more about how you setup your subtitles. Based on previous posts I'd say you are using Handbrake?
  13. You are very welcome. It's always nice to know when someone finds a resource useful.
  14. Welcome to the A:M Forum. You've definitely come to the right place. :)

  15. Done. Happy Alpha Testing!
  16. Hmmm... I'm not sure. If you are correctly hitting the delete icon then it must be a setting that doesn't allow you to delete. I'll investigate. Don't forget that after deleting you have to resubmit the post but selecting 'Submit' or else whatever you did while editing won't stick. Every thing you do in an edit is just instructions to be carried out until the post is submitted.
  17. I believe Mark gets the cookie for this one. "On Top" does exactly what it states... places the rotoscope on top of everything else. (This as opposed to a rotoscope that you see behind your model, etc.) Nice detective work there Mark.
  18. I removed the old video for you. If something similar occurs in the future you should be able to remove an attachment via the dropdown dialogue that shows which attachments have been uploaded into the post. Thanks for the quick turnaround on the new video. P.S. Excellent audio. You have a great tutorial voice.
  19. Perhaps this is a case of the blind leading the blind then. Would you like me to change this topic's title?
  20. Yes, but is that in all Rotoscope views? (I'll guess 'yes' here but don't know. I'll check on my end though) Edit: Thus far I haven't been able to get the Bias Handles not to show behind Rotoscopes in a Modeling window. All is working as expected on my end with v17g. I verified this in both 32bit and 64bit.
  21. Umm... no. Testing just opened. The only thing I'm facilitating right now is access to a forum area where folks can discuss the Beta release without generating a ton of noise for the rest of the forum. Access to the v18 Beta Alpha release is still as outlined in the first post of this topic. Since I don't know who sends a request I'm simply asking who wants access to the v18Beta forum. Disclaimer: I have nothing to do with gaining access to the release of A:M (never have and likely never will). There is A:M the program and the A:M Forum. Jason Simmons is the primary point of contact for A:M related issues. I just tweak the forum. Sorry for any confusion.
  22. ...and fortunately for us computer graphics is the ultimate controlled environment. I was just reviewing some of the earlier contests, like the Losts Worlds contest, and while none of them would have fit very well 'as is' as a splash screen all of them could have been made to work well by using a contour mask/matte. Granted, that mask would be a bit hard to make directly in A:M but with tools like A:M Composite's Exposure or HSE (Hue, Saturation, Exposure) Post Plugins those masks aren't as hard to make as they once would have been.
  23. Nicely done Jim! There are so many things I need to take advantage of in A:M. This is right up there in priority as it's a great way to create environmental effects that make events seem to take place in real space. Thanks! P.S. The volume was really low on the tut at my end and I increased the volume with another program. If anyone has that same issue with volume let me know and I'll post that.
  24. I believe all requests to access the forum to this point have been processed. If you are a tester and don't have access launch me a Private Message, email or simply post here and we'll get you access. I recommend everyone log out/login again to the forum after being granted access. This will ensure that no older settings are preventing access. Happy testing!
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